anv/blit2d: Copy anv_meta_blit.c functions
These will be customized for blit2d operations. Signed-off-by: Nanley Chery <nanley.g.chery@intel.com> Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is contained in:
@@ -53,6 +53,9 @@ void anv_device_finish_meta_resolve_state(struct anv_device *device);
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VkResult anv_device_init_meta_blit_state(struct anv_device *device);
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void anv_device_finish_meta_blit_state(struct anv_device *device);
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VkResult anv_device_init_meta_blit2d_state(struct anv_device *device);
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void anv_device_finish_meta_blit2d_state(struct anv_device *device);
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void
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anv_meta_save(struct anv_meta_saved_state *state,
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const struct anv_cmd_buffer *cmd_buffer,
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@@ -22,6 +22,7 @@
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*/
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#include "anv_meta.h"
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#include "nir/nir_builder.h"
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static VkFormat
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vk_format_for_size(int bs)
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@@ -53,6 +54,222 @@ vk_format_for_size(int bs)
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}
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}
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static void
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meta_emit_blit2d(struct anv_cmd_buffer *cmd_buffer,
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struct anv_image *src_image,
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struct anv_image_view *src_iview,
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VkOffset3D src_offset,
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VkExtent3D src_extent,
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struct anv_image *dest_image,
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struct anv_image_view *dest_iview,
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VkOffset3D dest_offset,
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VkExtent3D dest_extent,
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VkFilter blit_filter)
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{
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struct anv_device *device = cmd_buffer->device;
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struct blit_vb_data {
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float pos[2];
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float tex_coord[3];
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} *vb_data;
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assert(src_image->samples == dest_image->samples);
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unsigned vb_size = sizeof(struct anv_vue_header) + 3 * sizeof(*vb_data);
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struct anv_state vb_state =
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anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, vb_size, 16);
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memset(vb_state.map, 0, sizeof(struct anv_vue_header));
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vb_data = vb_state.map + sizeof(struct anv_vue_header);
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vb_data[0] = (struct blit_vb_data) {
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.pos = {
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dest_offset.x + dest_extent.width,
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dest_offset.y + dest_extent.height,
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},
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.tex_coord = {
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(float)(src_offset.x + src_extent.width)
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/ (float)src_iview->extent.width,
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(float)(src_offset.y + src_extent.height)
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/ (float)src_iview->extent.height,
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(float)src_offset.z / (float)src_iview->extent.depth,
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},
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};
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vb_data[1] = (struct blit_vb_data) {
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.pos = {
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dest_offset.x,
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dest_offset.y + dest_extent.height,
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},
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.tex_coord = {
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(float)src_offset.x / (float)src_iview->extent.width,
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(float)(src_offset.y + src_extent.height) /
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(float)src_iview->extent.height,
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(float)src_offset.z / (float)src_iview->extent.depth,
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},
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};
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vb_data[2] = (struct blit_vb_data) {
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.pos = {
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dest_offset.x,
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dest_offset.y,
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},
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.tex_coord = {
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(float)src_offset.x / (float)src_iview->extent.width,
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(float)src_offset.y / (float)src_iview->extent.height,
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(float)src_offset.z / (float)src_iview->extent.depth,
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},
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};
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anv_state_clflush(vb_state);
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struct anv_buffer vertex_buffer = {
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.device = device,
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.size = vb_size,
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.bo = &device->dynamic_state_block_pool.bo,
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.offset = vb_state.offset,
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};
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anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2,
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(VkBuffer[]) {
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anv_buffer_to_handle(&vertex_buffer),
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anv_buffer_to_handle(&vertex_buffer)
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},
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(VkDeviceSize[]) {
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0,
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sizeof(struct anv_vue_header),
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});
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VkSampler sampler;
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ANV_CALL(CreateSampler)(anv_device_to_handle(device),
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&(VkSamplerCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
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.magFilter = blit_filter,
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.minFilter = blit_filter,
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}, &cmd_buffer->pool->alloc, &sampler);
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VkDescriptorPool desc_pool;
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anv_CreateDescriptorPool(anv_device_to_handle(device),
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&(const VkDescriptorPoolCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
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.pNext = NULL,
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.flags = 0,
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.maxSets = 1,
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.poolSizeCount = 1,
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.pPoolSizes = (VkDescriptorPoolSize[]) {
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{
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.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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.descriptorCount = 1
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},
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}
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}, &cmd_buffer->pool->alloc, &desc_pool);
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VkDescriptorSet set;
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anv_AllocateDescriptorSets(anv_device_to_handle(device),
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&(VkDescriptorSetAllocateInfo) {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
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.descriptorPool = desc_pool,
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.descriptorSetCount = 1,
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.pSetLayouts = &device->meta_state.blit.ds_layout
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}, &set);
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anv_UpdateDescriptorSets(anv_device_to_handle(device),
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1, /* writeCount */
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(VkWriteDescriptorSet[]) {
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{
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.dstSet = set,
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.dstBinding = 0,
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.dstArrayElement = 0,
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.descriptorCount = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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.pImageInfo = (VkDescriptorImageInfo[]) {
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{
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.sampler = sampler,
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.imageView = anv_image_view_to_handle(src_iview),
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.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
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},
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}
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}
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}, 0, NULL);
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VkFramebuffer fb;
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anv_CreateFramebuffer(anv_device_to_handle(device),
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&(VkFramebufferCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
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.attachmentCount = 1,
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.pAttachments = (VkImageView[]) {
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anv_image_view_to_handle(dest_iview),
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},
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.width = dest_iview->extent.width,
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.height = dest_iview->extent.height,
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.layers = 1
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}, &cmd_buffer->pool->alloc, &fb);
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ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer),
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&(VkRenderPassBeginInfo) {
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.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
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.renderPass = device->meta_state.blit.render_pass,
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.framebuffer = fb,
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.renderArea = {
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.offset = { dest_offset.x, dest_offset.y },
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.extent = { dest_extent.width, dest_extent.height },
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},
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.clearValueCount = 0,
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.pClearValues = NULL,
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}, VK_SUBPASS_CONTENTS_INLINE);
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VkPipeline pipeline;
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switch (src_image->type) {
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case VK_IMAGE_TYPE_1D:
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pipeline = device->meta_state.blit.pipeline_1d_src;
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break;
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case VK_IMAGE_TYPE_2D:
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pipeline = device->meta_state.blit.pipeline_2d_src;
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break;
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case VK_IMAGE_TYPE_3D:
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pipeline = device->meta_state.blit.pipeline_3d_src;
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break;
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default:
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unreachable(!"bad VkImageType");
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}
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if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(pipeline)) {
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anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer),
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VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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}
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anv_CmdSetViewport(anv_cmd_buffer_to_handle(cmd_buffer), 0, 1,
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&(VkViewport) {
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.x = 0.0f,
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.y = 0.0f,
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.width = dest_iview->extent.width,
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.height = dest_iview->extent.height,
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.minDepth = 0.0f,
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.maxDepth = 1.0f,
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});
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anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer),
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VK_PIPELINE_BIND_POINT_GRAPHICS,
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device->meta_state.blit.pipeline_layout, 0, 1,
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&set, 0, NULL);
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ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
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ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer));
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/* At the point where we emit the draw call, all data from the
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* descriptor sets, etc. has been used. We are free to delete it.
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*/
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anv_DestroyDescriptorPool(anv_device_to_handle(device),
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desc_pool, &cmd_buffer->pool->alloc);
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anv_DestroySampler(anv_device_to_handle(device), sampler,
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&cmd_buffer->pool->alloc);
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anv_DestroyFramebuffer(anv_device_to_handle(device), fb,
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&cmd_buffer->pool->alloc);
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}
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void
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anv_meta_end_blit2d(struct anv_cmd_buffer *cmd_buffer,
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struct anv_meta_saved_state *save)
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@@ -209,3 +426,383 @@ anv_meta_blit2d(struct anv_cmd_buffer *cmd_buffer,
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}
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}
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static nir_shader *
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build_nir_vertex_shader(void)
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{
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const struct glsl_type *vec4 = glsl_vec4_type();
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nir_builder b;
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nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
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b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs");
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nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
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vec4, "a_pos");
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pos_in->data.location = VERT_ATTRIB_GENERIC0;
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nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
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vec4, "gl_Position");
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pos_out->data.location = VARYING_SLOT_POS;
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nir_copy_var(&b, pos_out, pos_in);
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nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
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vec4, "a_tex_pos");
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tex_pos_in->data.location = VERT_ATTRIB_GENERIC1;
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nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out,
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vec4, "v_tex_pos");
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tex_pos_out->data.location = VARYING_SLOT_VAR0;
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tex_pos_out->data.interpolation = INTERP_QUALIFIER_SMOOTH;
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nir_copy_var(&b, tex_pos_out, tex_pos_in);
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return b.shader;
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}
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static nir_shader *
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build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
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{
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const struct glsl_type *vec4 = glsl_vec4_type();
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nir_builder b;
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nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
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b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_fs");
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nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
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vec4, "v_tex_pos");
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tex_pos_in->data.location = VARYING_SLOT_VAR0;
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/* Swizzle the array index which comes in as Z coordinate into the right
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* position.
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*/
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unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 };
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nir_ssa_def *const tex_pos =
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nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz,
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(tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false);
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const struct glsl_type *sampler_type =
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glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D,
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glsl_get_base_type(vec4));
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nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform,
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sampler_type, "s_tex");
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sampler->data.descriptor_set = 0;
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sampler->data.binding = 0;
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nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1);
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tex->sampler_dim = tex_dim;
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tex->op = nir_texop_tex;
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tex->src[0].src_type = nir_tex_src_coord;
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tex->src[0].src = nir_src_for_ssa(tex_pos);
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tex->dest_type = nir_type_float; /* TODO */
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tex->is_array = glsl_sampler_type_is_array(sampler_type);
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tex->coord_components = tex_pos->num_components;
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tex->texture = nir_deref_var_create(tex, sampler);
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tex->sampler = nir_deref_var_create(tex, sampler);
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nir_ssa_dest_init(&tex->instr, &tex->dest, 4, "tex");
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nir_builder_instr_insert(&b, &tex->instr);
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nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
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vec4, "f_color");
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color_out->data.location = FRAG_RESULT_DATA0;
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nir_store_var(&b, color_out, &tex->dest.ssa, 4);
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return b.shader;
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}
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void
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anv_device_finish_meta_blit2d_state(struct anv_device *device)
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{
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anv_DestroyRenderPass(anv_device_to_handle(device),
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device->meta_state.blit.render_pass,
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&device->meta_state.alloc);
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anv_DestroyPipeline(anv_device_to_handle(device),
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device->meta_state.blit.pipeline_1d_src,
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&device->meta_state.alloc);
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anv_DestroyPipeline(anv_device_to_handle(device),
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device->meta_state.blit.pipeline_2d_src,
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&device->meta_state.alloc);
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anv_DestroyPipeline(anv_device_to_handle(device),
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device->meta_state.blit.pipeline_3d_src,
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&device->meta_state.alloc);
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anv_DestroyPipelineLayout(anv_device_to_handle(device),
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device->meta_state.blit.pipeline_layout,
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&device->meta_state.alloc);
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anv_DestroyDescriptorSetLayout(anv_device_to_handle(device),
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device->meta_state.blit.ds_layout,
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&device->meta_state.alloc);
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}
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VkResult
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anv_device_init_meta_blit2d_state(struct anv_device *device)
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{
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VkResult result;
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result = anv_CreateRenderPass(anv_device_to_handle(device),
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&(VkRenderPassCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
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.attachmentCount = 1,
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.pAttachments = &(VkAttachmentDescription) {
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.format = VK_FORMAT_UNDEFINED, /* Our shaders don't care */
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.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
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.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
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.initialLayout = VK_IMAGE_LAYOUT_GENERAL,
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.finalLayout = VK_IMAGE_LAYOUT_GENERAL,
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},
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.subpassCount = 1,
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.pSubpasses = &(VkSubpassDescription) {
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.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
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.inputAttachmentCount = 0,
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.colorAttachmentCount = 1,
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.pColorAttachments = &(VkAttachmentReference) {
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.attachment = 0,
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.layout = VK_IMAGE_LAYOUT_GENERAL,
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},
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.pResolveAttachments = NULL,
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.pDepthStencilAttachment = &(VkAttachmentReference) {
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.attachment = VK_ATTACHMENT_UNUSED,
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.layout = VK_IMAGE_LAYOUT_GENERAL,
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},
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.preserveAttachmentCount = 1,
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.pPreserveAttachments = (uint32_t[]) { 0 },
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},
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.dependencyCount = 0,
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}, &device->meta_state.alloc, &device->meta_state.blit.render_pass);
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if (result != VK_SUCCESS)
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goto fail;
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/* We don't use a vertex shader for blitting, but instead build and pass
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* the VUEs directly to the rasterization backend. However, we do need
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* to provide GLSL source for the vertex shader so that the compiler
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* does not dead-code our inputs.
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*/
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struct anv_shader_module vs = {
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.nir = build_nir_vertex_shader(),
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};
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struct anv_shader_module fs_1d = {
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.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_1D),
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};
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struct anv_shader_module fs_2d = {
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.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D),
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};
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struct anv_shader_module fs_3d = {
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.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D),
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};
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VkPipelineVertexInputStateCreateInfo vi_create_info = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.vertexBindingDescriptionCount = 2,
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.pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
|
||||
{
|
||||
.binding = 0,
|
||||
.stride = 0,
|
||||
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX
|
||||
},
|
||||
{
|
||||
.binding = 1,
|
||||
.stride = 5 * sizeof(float),
|
||||
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX
|
||||
},
|
||||
},
|
||||
.vertexAttributeDescriptionCount = 3,
|
||||
.pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
|
||||
{
|
||||
/* VUE Header */
|
||||
.location = 0,
|
||||
.binding = 0,
|
||||
.format = VK_FORMAT_R32G32B32A32_UINT,
|
||||
.offset = 0
|
||||
},
|
||||
{
|
||||
/* Position */
|
||||
.location = 1,
|
||||
.binding = 1,
|
||||
.format = VK_FORMAT_R32G32_SFLOAT,
|
||||
.offset = 0
|
||||
},
|
||||
{
|
||||
/* Texture Coordinate */
|
||||
.location = 2,
|
||||
.binding = 1,
|
||||
.format = VK_FORMAT_R32G32B32_SFLOAT,
|
||||
.offset = 8
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo ds_layout_info = {
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||
.bindingCount = 1,
|
||||
.pBindings = (VkDescriptorSetLayoutBinding[]) {
|
||||
{
|
||||
.binding = 0,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.pImmutableSamplers = NULL
|
||||
},
|
||||
}
|
||||
};
|
||||
result = anv_CreateDescriptorSetLayout(anv_device_to_handle(device),
|
||||
&ds_layout_info,
|
||||
&device->meta_state.alloc,
|
||||
&device->meta_state.blit.ds_layout);
|
||||
if (result != VK_SUCCESS)
|
||||
goto fail_render_pass;
|
||||
|
||||
result = anv_CreatePipelineLayout(anv_device_to_handle(device),
|
||||
&(VkPipelineLayoutCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||
.setLayoutCount = 1,
|
||||
.pSetLayouts = &device->meta_state.blit.ds_layout,
|
||||
},
|
||||
&device->meta_state.alloc, &device->meta_state.blit.pipeline_layout);
|
||||
if (result != VK_SUCCESS)
|
||||
goto fail_descriptor_set_layout;
|
||||
|
||||
VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.stage = VK_SHADER_STAGE_VERTEX_BIT,
|
||||
.module = anv_shader_module_to_handle(&vs),
|
||||
.pName = "main",
|
||||
.pSpecializationInfo = NULL
|
||||
}, {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */
|
||||
.pName = "main",
|
||||
.pSpecializationInfo = NULL
|
||||
},
|
||||
};
|
||||
|
||||
const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
|
||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||
.stageCount = ARRAY_SIZE(pipeline_shader_stages),
|
||||
.pStages = pipeline_shader_stages,
|
||||
.pVertexInputState = &vi_create_info,
|
||||
.pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
||||
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
|
||||
.primitiveRestartEnable = false,
|
||||
},
|
||||
.pViewportState = &(VkPipelineViewportStateCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
||||
.viewportCount = 1,
|
||||
.scissorCount = 1,
|
||||
},
|
||||
.pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||
.rasterizerDiscardEnable = false,
|
||||
.polygonMode = VK_POLYGON_MODE_FILL,
|
||||
.cullMode = VK_CULL_MODE_NONE,
|
||||
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
|
||||
},
|
||||
.pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||
.rasterizationSamples = 1,
|
||||
.sampleShadingEnable = false,
|
||||
.pSampleMask = (VkSampleMask[]) { UINT32_MAX },
|
||||
},
|
||||
.pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = (VkPipelineColorBlendAttachmentState []) {
|
||||
{ .colorWriteMask =
|
||||
VK_COLOR_COMPONENT_A_BIT |
|
||||
VK_COLOR_COMPONENT_R_BIT |
|
||||
VK_COLOR_COMPONENT_G_BIT |
|
||||
VK_COLOR_COMPONENT_B_BIT },
|
||||
}
|
||||
},
|
||||
.pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
||||
.dynamicStateCount = 9,
|
||||
.pDynamicStates = (VkDynamicState[]) {
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR,
|
||||
VK_DYNAMIC_STATE_LINE_WIDTH,
|
||||
VK_DYNAMIC_STATE_DEPTH_BIAS,
|
||||
VK_DYNAMIC_STATE_BLEND_CONSTANTS,
|
||||
VK_DYNAMIC_STATE_DEPTH_BOUNDS,
|
||||
VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
|
||||
VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
|
||||
VK_DYNAMIC_STATE_STENCIL_REFERENCE,
|
||||
},
|
||||
},
|
||||
.flags = 0,
|
||||
.layout = device->meta_state.blit.pipeline_layout,
|
||||
.renderPass = device->meta_state.blit.render_pass,
|
||||
.subpass = 0,
|
||||
};
|
||||
|
||||
const struct anv_graphics_pipeline_create_info anv_pipeline_info = {
|
||||
.color_attachment_count = -1,
|
||||
.use_repclear = false,
|
||||
.disable_viewport = true,
|
||||
.disable_scissor = true,
|
||||
.disable_vs = true,
|
||||
.use_rectlist = true
|
||||
};
|
||||
|
||||
pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_1d);
|
||||
result = anv_graphics_pipeline_create(anv_device_to_handle(device),
|
||||
VK_NULL_HANDLE,
|
||||
&vk_pipeline_info, &anv_pipeline_info,
|
||||
&device->meta_state.alloc, &device->meta_state.blit.pipeline_1d_src);
|
||||
if (result != VK_SUCCESS)
|
||||
goto fail_pipeline_layout;
|
||||
|
||||
pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_2d);
|
||||
result = anv_graphics_pipeline_create(anv_device_to_handle(device),
|
||||
VK_NULL_HANDLE,
|
||||
&vk_pipeline_info, &anv_pipeline_info,
|
||||
&device->meta_state.alloc, &device->meta_state.blit.pipeline_2d_src);
|
||||
if (result != VK_SUCCESS)
|
||||
goto fail_pipeline_1d;
|
||||
|
||||
pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_3d);
|
||||
result = anv_graphics_pipeline_create(anv_device_to_handle(device),
|
||||
VK_NULL_HANDLE,
|
||||
&vk_pipeline_info, &anv_pipeline_info,
|
||||
&device->meta_state.alloc, &device->meta_state.blit.pipeline_3d_src);
|
||||
if (result != VK_SUCCESS)
|
||||
goto fail_pipeline_2d;
|
||||
|
||||
ralloc_free(vs.nir);
|
||||
ralloc_free(fs_1d.nir);
|
||||
ralloc_free(fs_2d.nir);
|
||||
ralloc_free(fs_3d.nir);
|
||||
|
||||
return VK_SUCCESS;
|
||||
|
||||
fail_pipeline_2d:
|
||||
anv_DestroyPipeline(anv_device_to_handle(device),
|
||||
device->meta_state.blit.pipeline_2d_src,
|
||||
&device->meta_state.alloc);
|
||||
|
||||
fail_pipeline_1d:
|
||||
anv_DestroyPipeline(anv_device_to_handle(device),
|
||||
device->meta_state.blit.pipeline_1d_src,
|
||||
&device->meta_state.alloc);
|
||||
|
||||
fail_pipeline_layout:
|
||||
anv_DestroyPipelineLayout(anv_device_to_handle(device),
|
||||
device->meta_state.blit.pipeline_layout,
|
||||
&device->meta_state.alloc);
|
||||
fail_descriptor_set_layout:
|
||||
anv_DestroyDescriptorSetLayout(anv_device_to_handle(device),
|
||||
device->meta_state.blit.ds_layout,
|
||||
&device->meta_state.alloc);
|
||||
fail_render_pass:
|
||||
anv_DestroyRenderPass(anv_device_to_handle(device),
|
||||
device->meta_state.blit.render_pass,
|
||||
&device->meta_state.alloc);
|
||||
|
||||
ralloc_free(vs.nir);
|
||||
ralloc_free(fs_1d.nir);
|
||||
ralloc_free(fs_2d.nir);
|
||||
ralloc_free(fs_3d.nir);
|
||||
fail:
|
||||
return result;
|
||||
}
|
||||
|
Reference in New Issue
Block a user