nir: Report progress from nir_lower_phis_to_scalar.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
@@ -2413,7 +2413,7 @@ bool nir_lower_vec_to_movs(nir_shader *shader);
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bool nir_lower_alu_to_scalar(nir_shader *shader);
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void nir_lower_load_const_to_scalar(nir_shader *shader);
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void nir_lower_phis_to_scalar(nir_shader *shader);
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bool nir_lower_phis_to_scalar(nir_shader *shader);
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void nir_lower_io_to_scalar(nir_shader *shader, nir_variable_mode mask);
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void nir_lower_samplers(nir_shader *shader,
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@@ -166,6 +166,8 @@ static bool
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lower_phis_to_scalar_block(nir_block *block,
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struct lower_phis_to_scalar_state *state)
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{
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bool progress = false;
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/* Find the last phi node in the block */
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nir_phi_instr *last_phi = NULL;
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nir_foreach_instr(instr, block) {
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@@ -248,6 +250,8 @@ lower_phis_to_scalar_block(nir_block *block,
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ralloc_steal(state->dead_ctx, phi);
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nir_instr_remove(&phi->instr);
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progress = true;
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/* We're using the safe iterator and inserting all the newly
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* scalarized phi nodes before their non-scalarized version so that's
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* ok. However, we are also inserting vec operations after all of
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@@ -258,13 +262,14 @@ lower_phis_to_scalar_block(nir_block *block,
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break;
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}
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return true;
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return progress;
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}
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static void
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static bool
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lower_phis_to_scalar_impl(nir_function_impl *impl)
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{
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struct lower_phis_to_scalar_state state;
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bool progress = false;
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state.mem_ctx = ralloc_parent(impl);
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state.dead_ctx = ralloc_context(NULL);
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@@ -272,13 +277,14 @@ lower_phis_to_scalar_impl(nir_function_impl *impl)
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_mesa_key_pointer_equal);
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nir_foreach_block(block, impl) {
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lower_phis_to_scalar_block(block, &state);
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progress = lower_phis_to_scalar_block(block, &state) || progress;
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}
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nir_metadata_preserve(impl, nir_metadata_block_index |
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nir_metadata_dominance);
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ralloc_free(state.dead_ctx);
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return progress;
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}
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/** A pass that lowers vector phi nodes to scalar
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@@ -288,11 +294,15 @@ lower_phis_to_scalar_impl(nir_function_impl *impl)
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* instance, if one of the sources is a non-scalarizable vector, then we
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* don't bother lowering because that would generate hard-to-coalesce movs.
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*/
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void
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bool
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nir_lower_phis_to_scalar(nir_shader *shader)
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{
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bool progress = false;
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nir_foreach_function(function, shader) {
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if (function->impl)
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lower_phis_to_scalar_impl(function->impl);
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progress = lower_phis_to_scalar_impl(function->impl) || progress;
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}
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return progress;
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}
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@@ -91,7 +91,7 @@ ir3_optimize_loop(nir_shader *s)
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OPT_V(s, nir_lower_vars_to_ssa);
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progress |= OPT(s, nir_lower_alu_to_scalar);
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OPT_V(s, nir_lower_phis_to_scalar);
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progress |= OPT(s, nir_lower_phis_to_scalar);
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progress |= OPT(s, nir_copy_prop);
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progress |= OPT(s, nir_opt_dce);
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@@ -1424,8 +1424,7 @@ vc4_optimize_nir(struct nir_shader *s)
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NIR_PASS_V(s, nir_lower_vars_to_ssa);
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NIR_PASS(progress, s, nir_lower_alu_to_scalar);
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NIR_PASS_V(s, nir_lower_phis_to_scalar);
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NIR_PASS(progress, s, nir_lower_phis_to_scalar);
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NIR_PASS(progress, s, nir_copy_prop);
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NIR_PASS(progress, s, nir_opt_remove_phis);
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NIR_PASS(progress, s, nir_opt_dce);
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@@ -381,7 +381,7 @@ nir_optimize(nir_shader *nir, bool is_scalar)
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OPT(nir_copy_prop);
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if (is_scalar) {
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OPT_V(nir_lower_phis_to_scalar);
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OPT(nir_lower_phis_to_scalar);
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}
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OPT(nir_copy_prop);
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