minor clean-ups
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@@ -69,7 +69,7 @@ lookup_arrayobj(GLcontext *ctx, GLuint id)
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/**
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* Allocate and initialize a new array object.
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* Allocate and initialize a new vertex array object.
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*
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* This function is intended to be called via
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* \c dd_function_table::NewArrayObject.
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@@ -77,12 +77,9 @@ lookup_arrayobj(GLcontext *ctx, GLuint id)
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struct gl_array_object *
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_mesa_new_array_object( GLcontext *ctx, GLuint name )
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{
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struct gl_array_object *obj;
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(void) ctx;
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obj = MALLOC_STRUCT(gl_array_object);
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_mesa_initialize_array_object(ctx, obj, name);
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struct gl_array_object *obj = MALLOC_STRUCT(gl_array_object);
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if (obj)
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_mesa_initialize_array_object(ctx, obj, name);
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return obj;
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}
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@@ -97,7 +94,6 @@ void
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_mesa_delete_array_object( GLcontext *ctx, struct gl_array_object *obj )
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{
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(void) ctx;
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_mesa_free(obj);
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}
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@@ -177,7 +173,6 @@ _mesa_initialize_array_object( GLcontext *ctx,
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obj->VertexAttrib[i].Flags = CA_CLIENT_DATA;
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}
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#if FEATURE_ARB_vertex_buffer_object
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/* Vertex array buffers */
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obj->Vertex.BufferObj = ctx->Array.NullBufferObj;
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