mesa: remove set-but-unused variable in bind_attrib_location
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@@ -362,7 +362,7 @@ bind_attrib_location(struct gl_context *ctx, GLuint program, GLuint index,
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{
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{
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struct gl_shader_program *shProg;
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struct gl_shader_program *shProg;
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const GLint size = -1; /* unknown size */
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const GLint size = -1; /* unknown size */
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GLint i, oldIndex;
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GLint i;
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GLenum datatype = GL_FLOAT_VEC4;
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GLenum datatype = GL_FLOAT_VEC4;
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shProg = _mesa_lookup_shader_program_err(ctx, program,
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shProg = _mesa_lookup_shader_program_err(ctx, program,
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@@ -385,14 +385,6 @@ bind_attrib_location(struct gl_context *ctx, GLuint program, GLuint index,
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return;
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return;
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}
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}
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if (shProg->LinkStatus) {
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/* get current index/location for the attribute */
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oldIndex = get_attrib_location(ctx, program, name);
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}
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else {
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oldIndex = -1;
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}
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/* this will replace the current value if it's already in the list */
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/* this will replace the current value if it's already in the list */
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i = _mesa_add_attribute(shProg->Attributes, name, size, datatype, index);
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i = _mesa_add_attribute(shProg->Attributes, name, size, datatype, index);
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if (i < 0) {
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if (i < 0) {
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