mesa: remove set-but-unused variable in bind_attrib_location

This commit is contained in:
Marek Olšák
2011-05-01 13:35:43 +02:00
parent f507530d25
commit 2d2b546189

View File

@@ -362,7 +362,7 @@ bind_attrib_location(struct gl_context *ctx, GLuint program, GLuint index,
{
struct gl_shader_program *shProg;
const GLint size = -1; /* unknown size */
GLint i, oldIndex;
GLint i;
GLenum datatype = GL_FLOAT_VEC4;
shProg = _mesa_lookup_shader_program_err(ctx, program,
@@ -385,14 +385,6 @@ bind_attrib_location(struct gl_context *ctx, GLuint program, GLuint index,
return;
}
if (shProg->LinkStatus) {
/* get current index/location for the attribute */
oldIndex = get_attrib_location(ctx, program, name);
}
else {
oldIndex = -1;
}
/* this will replace the current value if it's already in the list */
i = _mesa_add_attribute(shProg->Attributes, name, size, datatype, index);
if (i < 0) {