radv: add radv_create_shaders() to radv_shader.h

In a follwing commit we want to be able to call this for secure
compiles from radv_device.c

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Timothy Arceri
2019-07-31 13:39:52 +10:00
parent 6571000071
commit 2d2b113e86
2 changed files with 10 additions and 1 deletions

View File

@@ -2563,7 +2563,6 @@ bool radv_aco_supported_stage(gl_shader_stage stage, bool has_gs, bool has_ts)
stage == MESA_SHADER_COMPUTE;
}
static
void radv_create_shaders(struct radv_pipeline *pipeline,
struct radv_device *device,
struct radv_pipeline_cache *cache,

View File

@@ -407,6 +407,16 @@ radv_alloc_shader_memory(struct radv_device *device,
void
radv_destroy_shader_slabs(struct radv_device *device);
void
radv_create_shaders(struct radv_pipeline *pipeline,
struct radv_device *device,
struct radv_pipeline_cache *cache,
const struct radv_pipeline_key *key,
const VkPipelineShaderStageCreateInfo **pStages,
const VkPipelineCreateFlags flags,
VkPipelineCreationFeedbackEXT *pipeline_feedback,
VkPipelineCreationFeedbackEXT **stage_feedbacks);
struct radv_shader_variant *
radv_shader_variant_create(struct radv_device *device,
const struct radv_shader_binary *binary,