radv: add radv_create_shaders() to radv_shader.h
In a follwing commit we want to be able to call this for secure compiles from radv_device.c Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -2563,7 +2563,6 @@ bool radv_aco_supported_stage(gl_shader_stage stage, bool has_gs, bool has_ts)
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stage == MESA_SHADER_COMPUTE;
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}
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static
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void radv_create_shaders(struct radv_pipeline *pipeline,
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struct radv_device *device,
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struct radv_pipeline_cache *cache,
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@@ -407,6 +407,16 @@ radv_alloc_shader_memory(struct radv_device *device,
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void
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radv_destroy_shader_slabs(struct radv_device *device);
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void
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radv_create_shaders(struct radv_pipeline *pipeline,
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struct radv_device *device,
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struct radv_pipeline_cache *cache,
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const struct radv_pipeline_key *key,
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const VkPipelineShaderStageCreateInfo **pStages,
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const VkPipelineCreateFlags flags,
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VkPipelineCreationFeedbackEXT *pipeline_feedback,
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VkPipelineCreationFeedbackEXT **stage_feedbacks);
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struct radv_shader_variant *
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radv_shader_variant_create(struct radv_device *device,
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const struct radv_shader_binary *binary,
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