glsl2: When a "continue" happens in a "for" loop, run the loop expression.
Fixes: glsl1-for-loop with continue Bug #29097
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@@ -2308,6 +2308,16 @@ ast_jump_statement::hir(exec_list *instructions,
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} else {
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ir_loop *const loop = state->loop_or_switch_nesting->as_loop();
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/* Inline the for loop expression again, since we don't know
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* where near the end of the loop body the normal copy of it
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* is going to be placed.
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*/
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if (mode == ast_continue &&
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state->loop_or_switch_nesting_ast->rest_expression) {
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state->loop_or_switch_nesting_ast->rest_expression->hir(instructions,
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state);
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}
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if (loop != NULL) {
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ir_loop_jump *const jump =
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new(ctx) ir_loop_jump((mode == ast_break)
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@@ -2422,7 +2432,10 @@ ast_iteration_statement::hir(exec_list *instructions,
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/* Track the current loop and / or switch-statement nesting.
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*/
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ir_instruction *const nesting = state->loop_or_switch_nesting;
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ast_iteration_statement *nesting_ast = state->loop_or_switch_nesting_ast;
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state->loop_or_switch_nesting = stmt;
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state->loop_or_switch_nesting_ast = this;
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if (mode != ast_do_while)
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condition_to_hir(stmt, state);
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@@ -2442,6 +2455,7 @@ ast_iteration_statement::hir(exec_list *instructions,
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/* Restore previous nesting before returning.
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*/
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state->loop_or_switch_nesting = nesting;
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state->loop_or_switch_nesting_ast = nesting_ast;
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/* Loops do not have r-values.
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*/
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