glsl2: When a "continue" happens in a "for" loop, run the loop expression.

Fixes:
glsl1-for-loop with continue

Bug #29097
This commit is contained in:
Eric Anholt
2010-07-22 12:55:16 -07:00
parent 748c343f8b
commit 2d1ed7b1b1
2 changed files with 15 additions and 0 deletions

View File

@@ -2308,6 +2308,16 @@ ast_jump_statement::hir(exec_list *instructions,
} else {
ir_loop *const loop = state->loop_or_switch_nesting->as_loop();
/* Inline the for loop expression again, since we don't know
* where near the end of the loop body the normal copy of it
* is going to be placed.
*/
if (mode == ast_continue &&
state->loop_or_switch_nesting_ast->rest_expression) {
state->loop_or_switch_nesting_ast->rest_expression->hir(instructions,
state);
}
if (loop != NULL) {
ir_loop_jump *const jump =
new(ctx) ir_loop_jump((mode == ast_break)
@@ -2422,7 +2432,10 @@ ast_iteration_statement::hir(exec_list *instructions,
/* Track the current loop and / or switch-statement nesting.
*/
ir_instruction *const nesting = state->loop_or_switch_nesting;
ast_iteration_statement *nesting_ast = state->loop_or_switch_nesting_ast;
state->loop_or_switch_nesting = stmt;
state->loop_or_switch_nesting_ast = this;
if (mode != ast_do_while)
condition_to_hir(stmt, state);
@@ -2442,6 +2455,7 @@ ast_iteration_statement::hir(exec_list *instructions,
/* Restore previous nesting before returning.
*/
state->loop_or_switch_nesting = nesting;
state->loop_or_switch_nesting_ast = nesting_ast;
/* Loops do not have r-values.
*/