glsl2: Define preprocessor tokens for extensions
Currently only GL_ARB_draw_buffers and GL_ARB_texture_rectangle are defined because those extensions are always enabled. This make tex_rect-03.frag pass.
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@@ -897,6 +897,8 @@ glcpp_parser_t *
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glcpp_parser_create (void)
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{
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glcpp_parser_t *parser;
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token_t *tok;
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token_list_t *list;
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parser = xtalloc (NULL, glcpp_parser_t);
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@@ -919,6 +921,19 @@ glcpp_parser_create (void)
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parser->info_log = talloc_strdup(parser, "");
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parser->error = 0;
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/* Add pre-defined macros. */
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tok = _token_create_ival (parser, INTEGER, 1);
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list = _token_list_create(parser);
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_token_list_append(list, tok);
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_define_object_macro(parser, NULL, "GL_ARB_draw_buffers", list);
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list = _token_list_create(parser);
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_token_list_append(list, tok);
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_define_object_macro(parser, NULL, "GL_ARB_texture_rectangle", list);
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talloc_unlink(parser, tok);
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return parser;
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}
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@@ -1413,7 +1428,8 @@ _define_object_macro (glcpp_parser_t *parser,
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{
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macro_t *macro;
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_check_for_reserved_macro_name(parser, loc, identifier);
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if (loc != NULL)
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_check_for_reserved_macro_name(parser, loc, identifier);
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macro = xtalloc (parser, macro_t);
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