glsl: Add parsing for GLSL uniform blocks.

This doesn't do anything with the uniform block declarations yet, so
usage of those uniforms finds them to be undeclared.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Eric Anholt
2012-04-18 13:35:56 -07:00
parent 912a429bc5
commit 2d03f48a65
4 changed files with 164 additions and 2 deletions

View File

@@ -312,6 +312,7 @@ layout {
|| yyextra->AMD_conservative_depth_enable
|| yyextra->ARB_conservative_depth_enable
|| yyextra->ARB_explicit_attrib_location_enable
|| yyextra->ARB_uniform_buffer_object_enable
|| yyextra->ARB_fragment_coord_conventions_enable) {
return LAYOUT_TOK;
} else {
@@ -392,7 +393,7 @@ enum KEYWORD(110 || ES, 999, ENUM);
typedef KEYWORD(110 || ES, 999, TYPEDEF);
template KEYWORD(110 || ES, 999, TEMPLATE);
this KEYWORD(110 || ES, 999, THIS);
packed KEYWORD(110 || ES, 999, PACKED_TOK);
packed KEYWORD(110 || ES, 140 || yyextra->ARB_uniform_buffer_object_enable, PACKED_TOK);
goto KEYWORD(110 || ES, 999, GOTO);
switch KEYWORD(110 || ES, 130, SWITCH);
default KEYWORD(110 || ES, 130, DEFAULT);
@@ -468,7 +469,7 @@ image2DArrayShadow KEYWORD(130, 999, IMAGE2DARRAYSHADOW);
imageBuffer KEYWORD(130, 999, IMAGEBUFFER);
iimageBuffer KEYWORD(130, 999, IIMAGEBUFFER);
uimageBuffer KEYWORD(130, 999, UIMAGEBUFFER);
row_major KEYWORD(130, 999, ROW_MAJOR);
row_major KEYWORD(130, 140 || yyextra->ARB_uniform_buffer_object_enable, ROW_MAJOR);
/* Additional reserved words in GLSL 1.40 */
isampler2DRect KEYWORD(140, 140, ISAMPLER2DRECT);