i965/dri: Support R8G8B8A8 and R8G8B8X8 configs
The Android framework requires support for EGLConfigs with HAL_PIXEL_FORMAT_RGBX_8888 and HAL_PIXEL_FORMAT_RGBA_8888. Even though all RGBX formats are disabled on gen9 by brw_surface_formats.c, the new configs work correctly on Broxton thanks to _mesa_format_fallback_rgbx_to_rgba(). On GLX, this creates no new configs, and therefore breaks no existing apps. See in-patch comments for explanation. I tested with glxinfo and glxgears on Skylake. On Wayland, this also creates no new configs, and therfore breaks no existing apps. (I tested with mesa-demos' eglinfo and es2gears_wayland on Skylake). The reason differs from GLX, though. In dri2_wl_add_configs_for_visual(), the format table contains only B8G8R8X8, B8G8R8A8, and B5G6B5; and dri2_add_config() correctly matches EGLConfig to format by inspecting channel masks. On Android, in Chrome OS, I tested this on a Broxton device. I confirmed that the Google Play Store's EGLSurface used HAL_PIXEL_FORMAT_RGBA_8888, and that an Asteroid game's EGLSurface used HAL_PIXEL_FORMAT_RGBX_8888. Both apps worked well. (Disclaimer: I didn't test this patch on Android with Mesa master. I backported this patch series to an older Android branch). Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
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@@ -450,11 +450,30 @@ intel_create_winsys_renderbuffer(struct intel_screen *screen,
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_mesa_init_renderbuffer(rb, 0);
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rb->ClassID = INTEL_RB_CLASS;
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rb->_BaseFormat = _mesa_get_format_base_format(format);
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rb->Format = format;
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rb->InternalFormat = rb->_BaseFormat;
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rb->NumSamples = num_samples;
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/* The base format and internal format must be derived from the user-visible
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* format (that is, the gl_config's format), even if we internally use
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* choose a different format for the renderbuffer. Otherwise, rendering may
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* use incorrect channel write masks.
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*/
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rb->_BaseFormat = _mesa_get_format_base_format(format);
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rb->InternalFormat = rb->_BaseFormat;
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rb->Format = format;
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if (!screen->mesa_format_supports_render[rb->Format]) {
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/* The glRenderbufferStorage paths in core Mesa detect if the driver
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* does not support the user-requested format, and then searches for
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* a falback format. The DRI code bypasses core Mesa, though. So we do
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* the fallbacks here.
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*
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* We must support MESA_FORMAT_R8G8B8X8 on Android because the Android
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* framework requires HAL_PIXEL_FORMAT_RGBX8888 winsys surfaces.
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*/
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rb->Format = _mesa_format_fallback_rgbx_to_rgba(rb->Format);
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assert(screen->mesa_format_supports_render[rb->Format]);
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}
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/* intel-specific methods */
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rb->Delete = intel_delete_renderbuffer;
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rb->AllocStorage = intel_alloc_window_storage;
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@@ -1717,7 +1717,28 @@ intel_screen_make_configs(__DRIscreen *dri_screen)
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static const mesa_format formats[] = {
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MESA_FORMAT_B5G6R5_UNORM,
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MESA_FORMAT_B8G8R8A8_UNORM,
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MESA_FORMAT_B8G8R8X8_UNORM
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MESA_FORMAT_B8G8R8X8_UNORM,
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/* The 32-bit RGBA format must not precede the 32-bit BGRA format.
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* Likewise for RGBX and BGRX. Otherwise, the GLX client and the GLX
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* server may disagree on which format the GLXFBConfig represents,
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* resulting in swapped color channels.
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*
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* The problem, as of 2017-05-30:
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* When matching a GLXFBConfig to a __DRIconfig, GLX ignores the channel
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* order and chooses the first __DRIconfig with the expected channel
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* sizes. Specifically, GLX compares the GLXFBConfig's and __DRIconfig's
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* __DRI_ATTRIB_{CHANNEL}_SIZE but ignores __DRI_ATTRIB_{CHANNEL}_MASK.
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*
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* EGL does not suffer from this problem. It correctly compares the
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* channel masks when matching EGLConfig to __DRIconfig.
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*/
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/* Required by Android, for HAL_PIXEL_FORMAT_RGBA_8888. */
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MESA_FORMAT_R8G8B8A8_UNORM,
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/* Required by Android, for HAL_PIXEL_FORMAT_RGBX_8888. */
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MESA_FORMAT_R8G8B8X8_UNORM,
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};
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/* GLX_SWAP_COPY_OML is not supported due to page flipping. */
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