radv: lower ycbcr textures just before applying the pipeline layout
This shouldn't change anything. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15749>
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@@ -4344,6 +4344,7 @@ radv_create_shaders(struct radv_pipeline *pipeline, struct radv_pipeline_layout
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else if (i == MESA_SHADER_TESS_EVAL && nir[MESA_SHADER_GEOMETRY])
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info = &infos[MESA_SHADER_GEOMETRY];
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}
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NIR_PASS_V(nir[i], radv_nir_lower_ycbcr_textures, pipeline_layout);
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NIR_PASS_V(nir[i], radv_nir_apply_pipeline_layout, device, pipeline_layout, info,
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&args[i]);
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@@ -844,10 +844,6 @@ radv_shader_compile_to_nir(struct radv_device *device, struct vk_shader_module *
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if (!key->optimisations_disabled)
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radv_optimize_nir(nir, false, true);
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/* call radv_nir_lower_ycbcr_textures() late as there might still be
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* tex with undef texture/sampler before first optimization */
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NIR_PASS_V(nir, radv_nir_lower_ycbcr_textures, layout);
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/* We call nir_lower_var_copies() after the first radv_optimize_nir()
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* to remove any copies introduced by nir_opt_find_array_copies().
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*/
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