i965: Delete unused brw_vs_prog_data::nr_attributes field.
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
@@ -954,7 +954,6 @@ struct brw_vs_prog_data {
|
|||||||
GLbitfield64 inputs_read;
|
GLbitfield64 inputs_read;
|
||||||
GLbitfield64 double_inputs_read;
|
GLbitfield64 double_inputs_read;
|
||||||
|
|
||||||
unsigned nr_attributes;
|
|
||||||
unsigned nr_attribute_slots;
|
unsigned nr_attribute_slots;
|
||||||
|
|
||||||
bool uses_vertexid;
|
bool uses_vertexid;
|
||||||
|
@@ -2829,7 +2829,6 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
|
|||||||
prog_data->base.urb_read_length =
|
prog_data->base.urb_read_length =
|
||||||
DIV_ROUND_UP(MAX2(nr_attribute_slots, 1), 2);
|
DIV_ROUND_UP(MAX2(nr_attribute_slots, 1), 2);
|
||||||
|
|
||||||
prog_data->nr_attributes = nr_attributes;
|
|
||||||
prog_data->nr_attribute_slots = nr_attribute_slots;
|
prog_data->nr_attribute_slots = nr_attribute_slots;
|
||||||
|
|
||||||
/* Since vertex shaders reuse the same VUE entry for inputs and outputs
|
/* Since vertex shaders reuse the same VUE entry for inputs and outputs
|
||||||
|
Reference in New Issue
Block a user