remove dead code, update comments

This commit is contained in:
Brian Paul
2005-08-31 16:04:17 +00:00
parent cbafed8716
commit 2c8524b4fb
2 changed files with 5 additions and 15 deletions

View File

@@ -841,13 +841,8 @@ _mesa_PopAttrib(void)
(GLboolean) (color->ColorMask[1] != 0),
(GLboolean) (color->ColorMask[2] != 0),
(GLboolean) (color->ColorMask[3] != 0));
#if 0
_mesa_DrawBuffersARB(ctx->Const.MaxDrawBuffers,
color->DrawBuffer);
#else
_mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers,
color->DrawBuffer, NULL);
#endif
_mesa_set_enable(ctx, GL_ALPHA_TEST, color->AlphaEnabled);
_mesa_AlphaFunc(color->AlphaFunc, color->AlphaRef);
_mesa_set_enable(ctx, GL_BLEND, color->BlendEnabled);

View File

@@ -5,7 +5,7 @@
/*
* Mesa 3-D graphics library
* Version: 6.3
* Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
@@ -320,14 +320,11 @@ read_buffer_enum_to_bitmask(GLenum buffer)
/**
* Specify which color buffers to draw into.
* Specify which color buffer(s) to draw into for the first color output.
* Recall that fragment programs can write to multiple outputs.
* \sa _mesa_DrawBuffersARB
*
* \param buffer color buffer, such as GL_LEFT or GL_FRONT_AND_BACK.
*
* Flushes the vertices and verifies the parameter and updates the
* gl_colorbuffer_attrib::_DrawDestMask bitfield. Marks new color state in
* __GLcontextRec::NewState and notifies the driver via the
* dd_function_table::DrawBuffer callback.
*/
void GLAPIENTRY
_mesa_DrawBuffer(GLenum buffer)
@@ -370,9 +367,7 @@ _mesa_DrawBuffer(GLenum buffer)
/**
* Called by glDrawBuffersARB; specifies the destination color buffers
* for N fragment program color outputs.
*
* XXX This function is called by _mesa_PopAttrib() and we need to do
* some more work to deal with the current framebuffer binding state!
* \sa _mesa_DrawBuffer
*/
void GLAPIENTRY
_mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)