remove dead code, update comments
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@@ -841,13 +841,8 @@ _mesa_PopAttrib(void)
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(GLboolean) (color->ColorMask[1] != 0),
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(GLboolean) (color->ColorMask[2] != 0),
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(GLboolean) (color->ColorMask[3] != 0));
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#if 0
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_mesa_DrawBuffersARB(ctx->Const.MaxDrawBuffers,
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color->DrawBuffer);
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#else
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_mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers,
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color->DrawBuffer, NULL);
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#endif
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_mesa_set_enable(ctx, GL_ALPHA_TEST, color->AlphaEnabled);
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_mesa_AlphaFunc(color->AlphaFunc, color->AlphaRef);
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_mesa_set_enable(ctx, GL_BLEND, color->BlendEnabled);
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@@ -5,7 +5,7 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.3
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* Version: 6.5
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*
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* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
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*
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@@ -320,14 +320,11 @@ read_buffer_enum_to_bitmask(GLenum buffer)
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/**
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* Specify which color buffers to draw into.
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* Specify which color buffer(s) to draw into for the first color output.
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* Recall that fragment programs can write to multiple outputs.
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* \sa _mesa_DrawBuffersARB
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*
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* \param buffer color buffer, such as GL_LEFT or GL_FRONT_AND_BACK.
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*
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* Flushes the vertices and verifies the parameter and updates the
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* gl_colorbuffer_attrib::_DrawDestMask bitfield. Marks new color state in
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* __GLcontextRec::NewState and notifies the driver via the
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* dd_function_table::DrawBuffer callback.
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*/
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void GLAPIENTRY
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_mesa_DrawBuffer(GLenum buffer)
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@@ -370,9 +367,7 @@ _mesa_DrawBuffer(GLenum buffer)
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/**
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* Called by glDrawBuffersARB; specifies the destination color buffers
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* for N fragment program color outputs.
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*
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* XXX This function is called by _mesa_PopAttrib() and we need to do
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* some more work to deal with the current framebuffer binding state!
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* \sa _mesa_DrawBuffer
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*/
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void GLAPIENTRY
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_mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
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