radv: Split and move buffer robustness to shader key
Will be used by pipeline robustness. There is also loads of space in the first dword. Signed-off-by: Joshua Ashton <joshua@froggi.es> Reviewed-by: Friedrich Vock <friedrich.vock@gmx.de> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23912>
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@@ -179,6 +179,10 @@ radv_generate_pipeline_key(const struct radv_device *device, const struct radv_p
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}
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}
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key.storage_robustness = device->buffer_robustness;
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key.uniform_robustness = device->buffer_robustness;
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key.vertex_robustness = device->buffer_robustness;
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return key;
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}
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@@ -203,10 +207,6 @@ radv_get_hash_flags(const struct radv_device *device, bool stats)
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hash_flags |= RADV_HASH_SHADER_LLVM;
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if (stats)
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hash_flags |= RADV_HASH_SHADER_KEEP_STATISTICS;
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if (device->buffer_robustness >= RADV_BUFFER_ROBUSTNESS_1) /* forces per-attribute vertex descriptors */
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hash_flags |= RADV_HASH_SHADER_ROBUST_BUFFER_ACCESS;
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if (device->buffer_robustness >= RADV_BUFFER_ROBUSTNESS_2) /* affects load/store vectorizer */
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hash_flags |= RADV_HASH_SHADER_ROBUST_BUFFER_ACCESS2;
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if (device->instance->debug_flags & RADV_DEBUG_SPLIT_FMA)
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hash_flags |= RADV_HASH_SHADER_SPLIT_FMA;
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if (device->instance->debug_flags & RADV_DEBUG_NO_FMASK)
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@@ -509,9 +509,11 @@ radv_postprocess_nir(struct radv_device *device, const struct radv_pipeline_layo
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.has_shared2_amd = gfx_level >= GFX7,
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};
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if (device->buffer_robustness >= RADV_BUFFER_ROBUSTNESS_2) {
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vectorize_opts.robust_modes = nir_var_mem_ubo | nir_var_mem_ssbo;
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}
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if (pipeline_key->uniform_robustness >= RADV_BUFFER_ROBUSTNESS_2)
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vectorize_opts.robust_modes |= nir_var_mem_ubo;
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if (pipeline_key->storage_robustness >= RADV_BUFFER_ROBUSTNESS_2)
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vectorize_opts.robust_modes |= nir_var_mem_ssbo;
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if (!pipeline_key->optimisations_disabled) {
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progress = false;
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@@ -2121,8 +2121,6 @@ struct radv_event {
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#define RADV_HASH_SHADER_LLVM (1 << 4)
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#define RADV_HASH_SHADER_KEEP_STATISTICS (1 << 8)
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#define RADV_HASH_SHADER_USE_NGG_CULLING (1 << 13)
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#define RADV_HASH_SHADER_ROBUST_BUFFER_ACCESS (1 << 14)
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#define RADV_HASH_SHADER_ROBUST_BUFFER_ACCESS2 (1 << 15)
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#define RADV_HASH_SHADER_EMULATE_RT (1 << 16)
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#define RADV_HASH_SHADER_SPLIT_FMA (1 << 17)
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#define RADV_HASH_SHADER_RT_WAVE64 (1 << 18)
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@@ -93,6 +93,9 @@ struct radv_pipeline_key {
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uint32_t unknown_rast_prim : 1;
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struct radv_required_subgroup_info subgroups[MESA_VULKAN_SHADER_STAGES];
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uint32_t storage_robustness : 2;
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uint32_t uniform_robustness : 2;
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uint32_t vertex_robustness : 2;
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struct {
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uint32_t instance_rate_inputs;
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@@ -415,7 +415,7 @@ gather_shader_info_vs(struct radv_device *device, const nir_shader *nir, const s
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/* Use per-attribute vertex descriptors to prevent faults and for correct bounds checking. */
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info->vs.use_per_attribute_vb_descs =
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device->buffer_robustness >= RADV_BUFFER_ROBUSTNESS_1 || info->vs.dynamic_inputs;
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pipeline_key->vertex_robustness >= RADV_BUFFER_ROBUSTNESS_1 || info->vs.dynamic_inputs;
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/* We have to ensure consistent input register assignments between the main shader and the
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* prolog.
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