v3d: Implement the line coord intrinsic
The line coord intrinsic is loaded from the implicit varying stored in the same slot as the point coord when drawing lines. Reviewed-by: Eric Anholt <eric@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5624>
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@@ -2165,6 +2165,10 @@ ntq_emit_intrinsic(struct v3d_compile *c, nir_intrinsic_instr *instr)
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vir_uniform(c, QUNIFORM_ALPHA_REF, 0));
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break;
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case nir_intrinsic_load_line_coord:
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ntq_store_dest(c, &instr->dest, 0, vir_MOV(c, c->line_x));
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break;
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case nir_intrinsic_load_sample_mask_in:
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ntq_store_dest(c, &instr->dest, 0, vir_MSF(c));
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break;
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@@ -2720,7 +2724,10 @@ nir_to_vir(struct v3d_compile *c)
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c->point_x = emit_fragment_varying(c, NULL, 0, 0);
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c->point_y = emit_fragment_varying(c, NULL, 0, 0);
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c->uses_implicit_point_line_varyings = true;
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} else if (c->fs_key->is_lines && c->devinfo->ver < 40) {
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} else if (c->fs_key->is_lines &&
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(c->devinfo->ver < 40 ||
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(c->s->info.system_values_read &
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BITFIELD64_BIT(SYSTEM_VALUE_LINE_COORD)))) {
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c->line_x = emit_fragment_varying(c, NULL, 0, 0);
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c->uses_implicit_point_line_varyings = true;
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}
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