mesa: move glViewport and glDepthRange functions into new viewport.c file
A bit of refactoring with an eye toward ES2 and GL 3.1
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@@ -49,6 +49,7 @@
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#include "texenvprogram.h"
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#include "texobj.h"
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#include "texstate.h"
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#include "viewport.h"
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static void
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