mesa: move glViewport and glDepthRange functions into new viewport.c file
A bit of refactoring with an eye toward ES2 and GL 3.1
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@@ -143,6 +143,7 @@
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#include "mtypes.h"
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#include "varray.h"
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#include "version.h"
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#include "viewport.h"
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#include "vtxfmt.h"
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#include "glapi/glthread.h"
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#include "glapi/glapioffsets.h"
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