mesa: move glViewport and glDepthRange functions into new viewport.c file
A bit of refactoring with an eye toward ES2 and GL 3.1
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@@ -97,6 +97,7 @@ if env['platform'] != 'winddk':
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'main/texstate.c',
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'main/texstore.c',
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'main/varray.c',
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'main/viewport.c',
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'main/vtxfmt.c',
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]
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