mesa: move glViewport and glDepthRange functions into new viewport.c file

A bit of refactoring with an eye toward ES2 and GL 3.1
This commit is contained in:
Brian Paul
2009-03-07 12:33:11 -07:00
parent 4de5abee39
commit 2c37851595
15 changed files with 253 additions and 176 deletions

View File

@@ -97,6 +97,7 @@ if env['platform'] != 'winddk':
'main/texstate.c',
'main/texstore.c',
'main/varray.c',
'main/viewport.c',
'main/vtxfmt.c',
]