glsl: Don't return a value from check_builtin_array_max_size
That last consumer of the return value was changed to not use it by the previous commit. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -864,7 +864,7 @@ _mesa_ast_array_index_to_hir(void *mem_ctx,
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void
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emit_function(_mesa_glsl_parse_state *state, ir_function *f);
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extern bool
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extern void
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check_builtin_array_max_size(const char *name, unsigned size,
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YYLTYPE loc, struct _mesa_glsl_parse_state *state);
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@@ -904,7 +904,7 @@ get_scalar_boolean_operand(exec_list *instructions,
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* If name refers to a builtin array whose maximum allowed size is less than
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* size, report an error and return true. Otherwise return false.
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*/
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bool
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void
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check_builtin_array_max_size(const char *name, unsigned size,
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YYLTYPE loc, struct _mesa_glsl_parse_state *state)
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{
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@@ -918,7 +918,6 @@ check_builtin_array_max_size(const char *name, unsigned size,
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_mesa_glsl_error(&loc, state, "`gl_TexCoord' array size cannot "
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"be larger than gl_MaxTextureCoords (%u)\n",
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state->Const.MaxTextureCoords);
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return true;
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} else if (strcmp("gl_ClipDistance", name) == 0
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&& size > state->Const.MaxClipPlanes) {
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/* From section 7.1 (Vertex Shader Special Variables) of the
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@@ -933,9 +932,7 @@ check_builtin_array_max_size(const char *name, unsigned size,
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_mesa_glsl_error(&loc, state, "`gl_ClipDistance' array size cannot "
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"be larger than gl_MaxClipDistances (%u)\n",
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state->Const.MaxClipPlanes);
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return true;
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}
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return false;
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}
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/**
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