enable lighting even if no light sources are turned on
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@@ -1,4 +1,4 @@
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/* $Id: enable.c,v 1.6 1999/10/08 09:27:10 keithw Exp $ */
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/* $Id: enable.c,v 1.7 1999/10/20 22:16:45 brianp Exp $ */
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/*
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/*
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* Mesa 3-D graphics library
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* Mesa 3-D graphics library
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@@ -192,7 +192,7 @@ void gl_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
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if (ctx->Light.Enabled!=state) {
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if (ctx->Light.Enabled!=state) {
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ctx->Light.Enabled = state;
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ctx->Light.Enabled = state;
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ctx->Enabled &= ~ENABLE_LIGHT;
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ctx->Enabled &= ~ENABLE_LIGHT;
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if (state && !is_empty_list(&ctx->Light.EnabledList))
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if (state)
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ctx->Enabled |= ENABLE_LIGHT;
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ctx->Enabled |= ENABLE_LIGHT;
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ctx->NewState |= NEW_LIGHTING;
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ctx->NewState |= NEW_LIGHTING;
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}
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}
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