nir: Add ability to count emitted GS primitives.
Add an option to nir_lower_gs_intrinsics which tells it to track the number of emitted primitives, not just vertices. Additionally, also make it per-stream. Also rename the set_vertex_count intrinsic to set_vertex_and_primitive_count. Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964>
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@@ -554,7 +554,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
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nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
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if (nir->info.stage == MESA_SHADER_GEOMETRY)
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nir_lower_gs_intrinsics(nir, true);
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nir_lower_gs_intrinsics(nir, nir_lower_gs_intrinsics_per_stream);
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static const nir_lower_tex_options tex_options = {
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.lower_txp = ~0,
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