radeonsi: implement GL_KHR_blend_equation_advanced
MSAA is supported using sample shading. Layered rendering and all texture targets are also supported. Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
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@@ -300,6 +300,7 @@ LLVMValueRef si_get_indirect_index(struct si_shader_context *ctx,
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LLVMValueRef si_get_bounded_indirect_index(struct si_shader_context *ctx,
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const struct tgsi_ind_register *ind,
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int rel_index, unsigned num);
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LLVMValueRef si_get_sample_id(struct si_shader_context *ctx);
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void si_shader_context_init_alu(struct lp_build_tgsi_context *bld_base);
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void si_shader_context_init_mem(struct si_shader_context *ctx);
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