radeonsi: implement GL_KHR_blend_equation_advanced
MSAA is supported using sample shading. Layered rendering and all texture targets are also supported. Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
This commit is contained in:
@@ -269,7 +269,7 @@ GLES3.1, GLSL ES 3.1 -- all DONE: i965/hsw+, nvc0, r600, radeonsi
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GLES3.2, GLSL ES 3.2 -- all DONE: i965/gen9+
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GL_EXT_color_buffer_float DONE (all drivers)
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GL_KHR_blend_equation_advanced DONE (i965, nvc0)
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GL_KHR_blend_equation_advanced DONE (i965, nvc0, radeonsi)
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GL_KHR_debug DONE (all drivers)
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GL_KHR_robustness DONE (i965, nvc0, radeonsi)
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GL_KHR_texture_compression_astc_ldr DONE (freedreno, i965/gen9+)
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@@ -50,6 +50,7 @@ Note: some of the new features are only available with certain drivers.
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<li>GL_EXT_semaphore_fd on radeonsi</li>
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<li>GL_EXT_shader_framebuffer_fetch on i965 on desktop GL (GLES was already supported)</li>
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<li>GL_EXT_shader_framebuffer_fetch_non_coherent on i965</li>
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<li>GL_KHR_blend_equation_advanced on radeonsi</li>
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<li>Disk shader cache support for i965 enabled by default</li>
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</ul>
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@@ -806,6 +806,14 @@ void si_decompress_textures(struct si_context *sctx, unsigned shader_mask)
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si_decompress_resident_images(sctx);
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}
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if (sctx->ps_uses_fbfetch) {
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struct pipe_surface *cb0 = sctx->framebuffer.state.cbufs[0];
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si_decompress_color_texture(sctx,
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(struct r600_texture*)cb0->texture,
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cb0->u.tex.first_layer,
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cb0->u.tex.last_layer);
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}
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si_check_render_feedback(sctx);
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}
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@@ -687,7 +687,7 @@ si_mark_image_range_valid(const struct pipe_image_view *view)
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static void si_set_shader_image_desc(struct si_context *ctx,
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const struct pipe_image_view *view,
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bool skip_decompress,
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uint32_t *desc)
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uint32_t *desc, uint32_t *fmask_desc)
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{
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struct si_screen *screen = ctx->screen;
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struct r600_resource *res;
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@@ -715,13 +715,14 @@ static void si_set_shader_image_desc(struct si_context *ctx,
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* Note that DCC_DECOMPRESS for MSAA doesn't work in some cases,
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* so we don't wanna trigger it.
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*/
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if (tex->is_depth || tex->resource.b.b.nr_samples >= 2) {
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if (tex->is_depth ||
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(!fmask_desc && tex->fmask.size != 0)) {
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assert(!"Z/S and MSAA image stores are not supported");
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access &= ~PIPE_IMAGE_ACCESS_WRITE;
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}
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assert(!tex->is_depth);
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assert(tex->fmask.size == 0);
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assert(fmask_desc || tex->fmask.size == 0);
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if (uses_dcc && !skip_decompress &&
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(view->access & PIPE_IMAGE_ACCESS_WRITE ||
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@@ -762,7 +763,7 @@ static void si_set_shader_image_desc(struct si_context *ctx,
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view->u.tex.first_layer,
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view->u.tex.last_layer,
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width, height, depth,
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desc, NULL);
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desc, fmask_desc);
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si_set_mutable_tex_desc_fields(screen, tex,
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&tex->surface.u.legacy.level[level],
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level, level,
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@@ -792,7 +793,7 @@ static void si_set_shader_image(struct si_context *ctx,
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if (&images->views[slot] != view)
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util_copy_image_view(&images->views[slot], view);
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si_set_shader_image_desc(ctx, view, skip_decompress, desc);
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si_set_shader_image_desc(ctx, view, skip_decompress, desc, NULL);
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if (res->b.b.target == PIPE_BUFFER) {
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images->needs_color_decompress_mask &= ~(1 << slot);
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@@ -870,6 +871,77 @@ si_images_update_needs_color_decompress_mask(struct si_images *images)
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}
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}
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void si_update_ps_colorbuf0_slot(struct si_context *sctx)
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{
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struct si_buffer_resources *buffers = &sctx->rw_buffers;
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struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
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unsigned slot = SI_PS_IMAGE_COLORBUF0;
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struct pipe_surface *surf = NULL;
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/* si_texture_disable_dcc can get us here again. */
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if (sctx->blitter->running)
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return;
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/* See whether FBFETCH is used and color buffer 0 is set. */
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if (sctx->ps_shader.cso &&
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sctx->ps_shader.cso->info.opcode_count[TGSI_OPCODE_FBFETCH] &&
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sctx->framebuffer.state.nr_cbufs &&
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sctx->framebuffer.state.cbufs[0])
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surf = sctx->framebuffer.state.cbufs[0];
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/* Return if FBFETCH transitions from disabled to disabled. */
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if (!buffers->buffers[slot] && !surf)
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return;
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sctx->ps_uses_fbfetch = surf != NULL;
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si_update_ps_iter_samples(sctx);
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if (surf) {
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struct r600_texture *tex = (struct r600_texture*)surf->texture;
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struct pipe_image_view view;
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assert(tex);
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assert(!tex->is_depth);
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/* Disable DCC, because the texture is used as both a sampler
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* and color buffer.
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*/
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si_texture_disable_dcc(&sctx->b, tex);
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if (tex->resource.b.b.nr_samples <= 1 && tex->cmask_buffer) {
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/* Disable CMASK. */
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assert(tex->cmask_buffer != &tex->resource);
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si_eliminate_fast_color_clear(&sctx->b, tex);
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si_texture_discard_cmask(sctx->screen, tex);
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}
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view.resource = surf->texture;
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view.format = surf->format;
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view.access = PIPE_IMAGE_ACCESS_READ;
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view.u.tex.first_layer = surf->u.tex.first_layer;
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view.u.tex.last_layer = surf->u.tex.last_layer;
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view.u.tex.level = surf->u.tex.level;
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/* Set the descriptor. */
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uint32_t *desc = descs->list + slot*4;
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memset(desc, 0, 16 * 4);
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si_set_shader_image_desc(sctx, &view, true, desc, desc + 8);
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pipe_resource_reference(&buffers->buffers[slot], &tex->resource.b.b);
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radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
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&tex->resource, RADEON_USAGE_READ,
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RADEON_PRIO_SHADER_RW_IMAGE);
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buffers->enabled_mask |= 1u << slot;
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} else {
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/* Clear the descriptor. */
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memset(descs->list + slot*4, 0, 8*4);
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pipe_resource_reference(&buffers->buffers[slot], NULL);
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buffers->enabled_mask &= ~(1u << slot);
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}
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sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
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}
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/* SAMPLER STATES */
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static void si_bind_sampler_states(struct pipe_context *ctx,
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@@ -1855,7 +1927,7 @@ static void si_update_bindless_image_descriptor(struct si_context *sctx,
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memcpy(desc_list, desc->list + desc_slot_offset,
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sizeof(desc_list));
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si_set_shader_image_desc(sctx, view, true,
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desc->list + desc_slot_offset);
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desc->list + desc_slot_offset, NULL);
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if (memcmp(desc_list, desc->list + desc_slot_offset,
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sizeof(desc_list))) {
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@@ -1921,6 +1993,7 @@ void si_update_all_texture_descriptors(struct si_context *sctx)
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}
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si_update_all_resident_texture_descriptors(sctx);
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si_update_ps_colorbuf0_slot(sctx);
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}
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/* SHADER USER DATA */
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@@ -2460,7 +2533,7 @@ static uint64_t si_create_image_handle(struct pipe_context *ctx,
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memset(desc_list, 0, sizeof(desc_list));
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si_init_descriptor_list(&desc_list[0], 8, 1, null_image_descriptor);
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si_set_shader_image_desc(sctx, view, false, &desc_list[0]);
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si_set_shader_image_desc(sctx, view, false, &desc_list[0], NULL);
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img_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list,
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sizeof(desc_list));
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@@ -191,6 +191,7 @@ static int si_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
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case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
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case PIPE_CAP_TGSI_VOTE:
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case PIPE_CAP_TGSI_FS_FBFETCH:
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return 1;
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case PIPE_CAP_TGSI_BALLOT:
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@@ -267,7 +268,6 @@ static int si_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_VERTEXID_NOBASE:
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case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
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case PIPE_CAP_MAX_WINDOW_RECTANGLES:
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case PIPE_CAP_TGSI_FS_FBFETCH:
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case PIPE_CAP_TGSI_MUL_ZERO_WINS:
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case PIPE_CAP_UMA:
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case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
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@@ -532,6 +532,7 @@ struct si_context {
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/* MSAA config state. */
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int ps_iter_samples;
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bool ps_uses_fbfetch;
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bool smoothing_enabled;
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/* DB render state. */
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@@ -931,4 +932,12 @@ vi_tc_compat_htile_enabled(struct r600_texture *tex, unsigned level)
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return tex->tc_compatible_htile && level == 0;
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}
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static inline unsigned si_get_ps_iter_samples(struct si_context *sctx)
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{
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if (sctx->ps_uses_fbfetch)
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return sctx->framebuffer.nr_samples;
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return sctx->ps_iter_samples;
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}
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#endif
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@@ -1929,7 +1929,7 @@ static void declare_input_fs(
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si_llvm_load_input_fs(ctx, input_index, out);
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}
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static LLVMValueRef get_sample_id(struct si_shader_context *ctx)
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LLVMValueRef si_get_sample_id(struct si_shader_context *ctx)
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{
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return si_unpack_param(ctx, SI_PARAM_ANCILLARY, 8, 4);
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}
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@@ -2152,7 +2152,7 @@ void si_load_system_value(struct si_shader_context *ctx,
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break;
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case TGSI_SEMANTIC_SAMPLEID:
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value = get_sample_id(ctx);
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value = si_get_sample_id(ctx);
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break;
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case TGSI_SEMANTIC_SAMPLEPOS: {
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@@ -541,6 +541,9 @@ struct si_shader_key {
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unsigned vs_export_prim_id:1;
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struct {
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unsigned interpolate_at_sample_force_center:1;
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unsigned fbfetch_msaa;
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unsigned fbfetch_is_1D;
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unsigned fbfetch_layered;
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} ps;
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} u;
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} mono;
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@@ -300,6 +300,7 @@ LLVMValueRef si_get_indirect_index(struct si_shader_context *ctx,
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LLVMValueRef si_get_bounded_indirect_index(struct si_shader_context *ctx,
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const struct tgsi_ind_register *ind,
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int rel_index, unsigned num);
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LLVMValueRef si_get_sample_id(struct si_shader_context *ctx);
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void si_shader_context_init_alu(struct lp_build_tgsi_context *bld_base);
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void si_shader_context_init_mem(struct si_shader_context *ctx);
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@@ -1873,6 +1873,63 @@ static void si_llvm_emit_txqs(
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emit_data->output[emit_data->chan] = samples;
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}
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static void si_llvm_emit_fbfetch(const struct lp_build_tgsi_action *action,
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struct lp_build_tgsi_context *bld_base,
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struct lp_build_emit_data *emit_data)
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{
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struct si_shader_context *ctx = si_shader_context(bld_base);
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struct ac_image_args args = {};
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LLVMValueRef ptr, image, fmask, addr_vec;
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/* Ignore src0, because KHR_blend_func_extended disallows multiple render
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* targets.
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*/
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/* Load the image descriptor. */
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STATIC_ASSERT(SI_PS_IMAGE_COLORBUF0 % 2 == 0);
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ptr = LLVMGetParam(ctx->main_fn, ctx->param_rw_buffers);
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ptr = LLVMBuildPointerCast(ctx->ac.builder, ptr,
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ac_array_in_const32_addr_space(ctx->v8i32), "");
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image = ac_build_load_to_sgpr(&ctx->ac, ptr,
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LLVMConstInt(ctx->i32, SI_PS_IMAGE_COLORBUF0 / 2, 0));
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LLVMValueRef addr[4];
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unsigned chan = 0;
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addr[chan++] = si_unpack_param(ctx, SI_PARAM_POS_FIXED_PT, 0, 16);
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if (!ctx->shader->key.mono.u.ps.fbfetch_is_1D)
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addr[chan++] = si_unpack_param(ctx, SI_PARAM_POS_FIXED_PT, 16, 16);
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/* Get the current render target layer index. */
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if (ctx->shader->key.mono.u.ps.fbfetch_layered)
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addr[chan++] = si_unpack_param(ctx, SI_PARAM_ANCILLARY, 16, 11);
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if (ctx->shader->key.mono.u.ps.fbfetch_msaa)
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addr[chan++] = si_get_sample_id(ctx);
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while (chan < 4)
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addr[chan++] = LLVMGetUndef(ctx->i32);
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if (ctx->shader->key.mono.u.ps.fbfetch_msaa) {
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fmask = ac_build_load_to_sgpr(&ctx->ac, ptr,
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LLVMConstInt(ctx->i32, SI_PS_IMAGE_COLORBUF0_FMASK / 2, 0));
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ac_apply_fmask_to_sample(&ctx->ac, fmask, addr, false);
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}
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addr_vec = ac_build_gather_values(&ctx->ac, addr, ARRAY_SIZE(addr));
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args.opcode = ac_image_load;
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args.resource = image;
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args.addr = addr_vec;
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args.dmask = 0xf;
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args.da = ctx->shader->key.mono.u.ps.fbfetch_layered;
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emit_data->output[emit_data->chan] =
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ac_build_image_opcode(&ctx->ac, &args);
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}
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static const struct lp_build_tgsi_action tex_action = {
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.fetch_args = tex_fetch_args,
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.emit = build_tex_intrinsic,
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@@ -1905,6 +1962,8 @@ void si_shader_context_init_mem(struct si_shader_context *ctx)
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bld_base->op_actions[TGSI_OPCODE_LODQ] = tex_action;
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bld_base->op_actions[TGSI_OPCODE_TXQS].emit = si_llvm_emit_txqs;
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bld_base->op_actions[TGSI_OPCODE_FBFETCH].emit = si_llvm_emit_fbfetch;
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bld_base->op_actions[TGSI_OPCODE_LOAD].fetch_args = load_fetch_args;
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bld_base->op_actions[TGSI_OPCODE_LOAD].emit = load_emit;
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bld_base->op_actions[TGSI_OPCODE_STORE].fetch_args = store_fetch_args;
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@@ -2899,6 +2899,7 @@ static void si_set_framebuffer_state(struct pipe_context *ctx,
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si_context_add_resource_size(ctx, surf->base.texture);
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}
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si_update_ps_colorbuf0_slot(sctx);
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si_update_poly_offset_state(sctx);
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si_mark_atom_dirty(sctx, &sctx->cb_render_state);
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si_mark_atom_dirty(sctx, &sctx->framebuffer.atom);
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@@ -3361,8 +3362,9 @@ static void si_emit_msaa_config(struct si_context *sctx, struct r600_atom *atom)
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8, /* 16x MSAA */
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};
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unsigned log_samples = util_logbase2(setup_samples);
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unsigned ps_iter_samples = si_get_ps_iter_samples(sctx);
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unsigned log_ps_iter_samples =
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util_logbase2(util_next_power_of_two(sctx->ps_iter_samples));
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util_logbase2(util_next_power_of_two(ps_iter_samples));
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radeon_set_context_reg_seq(cs, R_028BDC_PA_SC_LINE_CNTL, 2);
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radeon_emit(cs, sc_line_cntl |
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@@ -3380,7 +3382,7 @@ static void si_emit_msaa_config(struct si_context *sctx, struct r600_atom *atom)
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S_028804_HIGH_QUALITY_INTERSECTIONS(1) |
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S_028804_STATIC_ANCHOR_ASSOCIATIONS(1));
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radeon_set_context_reg(cs, R_028A4C_PA_SC_MODE_CNTL_1,
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S_028A4C_PS_ITER_SAMPLE(sctx->ps_iter_samples > 1) |
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S_028A4C_PS_ITER_SAMPLE(ps_iter_samples > 1) |
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sc_mode_cntl_1);
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} else if (sctx->smoothing_enabled) {
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radeon_set_context_reg(cs, R_028804_DB_EQAA,
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@@ -3409,6 +3411,14 @@ static void si_emit_msaa_config(struct si_context *sctx, struct r600_atom *atom)
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}
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}
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void si_update_ps_iter_samples(struct si_context *sctx)
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{
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if (sctx->framebuffer.nr_samples > 1)
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si_mark_atom_dirty(sctx, &sctx->msaa_config);
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if (sctx->screen->dpbb_allowed)
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si_mark_atom_dirty(sctx, &sctx->dpbb_state);
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}
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static void si_set_min_samples(struct pipe_context *ctx, unsigned min_samples)
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{
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struct si_context *sctx = (struct si_context *)ctx;
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@@ -3419,10 +3429,7 @@ static void si_set_min_samples(struct pipe_context *ctx, unsigned min_samples)
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sctx->ps_iter_samples = min_samples;
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sctx->do_update_shaders = true;
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if (sctx->framebuffer.nr_samples > 1)
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si_mark_atom_dirty(sctx, &sctx->msaa_config);
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if (sctx->screen->dpbb_allowed)
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si_mark_atom_dirty(sctx, &sctx->dpbb_state);
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si_update_ps_iter_samples(sctx);
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}
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/*
|
||||
|
@@ -217,6 +217,12 @@ enum {
|
||||
SI_PS_CONST_POLY_STIPPLE,
|
||||
SI_PS_CONST_SAMPLE_POSITIONS,
|
||||
|
||||
/* Image descriptor of color buffer 0 for KHR_blend_equation_advanced. */
|
||||
SI_PS_IMAGE_COLORBUF0,
|
||||
SI_PS_IMAGE_COLORBUF0_HI,
|
||||
SI_PS_IMAGE_COLORBUF0_FMASK,
|
||||
SI_PS_IMAGE_COLORBUF0_FMASK_HI,
|
||||
|
||||
SI_NUM_RW_BUFFERS,
|
||||
};
|
||||
|
||||
@@ -324,6 +330,7 @@ void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
|
||||
unsigned base_level, unsigned first_level,
|
||||
unsigned block_width, bool is_stencil,
|
||||
uint32_t *state);
|
||||
void si_update_ps_colorbuf0_slot(struct si_context *sctx);
|
||||
void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader,
|
||||
uint slot, struct pipe_constant_buffer *cbuf);
|
||||
void si_get_shader_buffers(struct si_context *sctx,
|
||||
@@ -395,6 +402,7 @@ si_create_sampler_view_custom(struct pipe_context *ctx,
|
||||
unsigned width0, unsigned height0,
|
||||
unsigned force_level);
|
||||
void si_update_fb_dirtiness_after_rendering(struct si_context *sctx);
|
||||
void si_update_ps_iter_samples(struct si_context *sctx);
|
||||
|
||||
/* si_state_binning.c */
|
||||
void si_emit_dpbb_state(struct si_context *sctx, struct r600_atom *state);
|
||||
|
@@ -82,7 +82,7 @@ static struct uvec2 si_get_color_bin_size(struct si_context *sctx,
|
||||
|
||||
/* Multiply the sum by some function of the number of samples. */
|
||||
if (nr_samples >= 2) {
|
||||
if (sctx->ps_iter_samples >= 2)
|
||||
if (si_get_ps_iter_samples(sctx) >= 2)
|
||||
sum *= nr_samples;
|
||||
else
|
||||
sum *= 2;
|
||||
|
@@ -1460,6 +1460,23 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
|
||||
}
|
||||
|
||||
key->part.ps.epilog.alpha_func = si_get_alpha_test_func(sctx);
|
||||
|
||||
/* ps_uses_fbfetch is true only if the color buffer is bound. */
|
||||
if (sctx->ps_uses_fbfetch) {
|
||||
struct pipe_surface *cb0 = sctx->framebuffer.state.cbufs[0];
|
||||
struct pipe_resource *tex = cb0->texture;
|
||||
|
||||
/* 1D textures are allocated and used as 2D on GFX9. */
|
||||
key->mono.u.ps.fbfetch_msaa = sctx->framebuffer.nr_samples > 1;
|
||||
key->mono.u.ps.fbfetch_is_1D = sctx->b.chip_class != GFX9 &&
|
||||
(tex->target == PIPE_TEXTURE_1D ||
|
||||
tex->target == PIPE_TEXTURE_1D_ARRAY);
|
||||
key->mono.u.ps.fbfetch_layered = tex->target == PIPE_TEXTURE_1D_ARRAY ||
|
||||
tex->target == PIPE_TEXTURE_2D_ARRAY ||
|
||||
tex->target == PIPE_TEXTURE_CUBE ||
|
||||
tex->target == PIPE_TEXTURE_CUBE_ARRAY ||
|
||||
tex->target == PIPE_TEXTURE_3D;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
@@ -2426,6 +2443,7 @@ static void si_bind_ps_shader(struct pipe_context *ctx, void *state)
|
||||
si_mark_atom_dirty(sctx, &sctx->msaa_config);
|
||||
}
|
||||
si_set_active_descriptors_for_shader(sctx, sel);
|
||||
si_update_ps_colorbuf0_slot(sctx);
|
||||
}
|
||||
|
||||
static void si_delete_shader(struct si_context *sctx, struct si_shader *shader)
|
||||
|
Reference in New Issue
Block a user