st/mesa: switch tes over to shared shader_info

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Timothy Arceri
2016-10-19 10:27:31 +11:00
parent 4f1c415cc4
commit 2be3dbd90b

View File

@@ -1629,12 +1629,13 @@ st_translate_tesseval_program(struct st_context *st,
if (ureg == NULL)
return false;
if (sttep->Base.PrimitiveMode == GL_ISOLINES)
if (sttep->Base.Base.info.tes.primitive_mode == GL_ISOLINES)
ureg_property(ureg, TGSI_PROPERTY_TES_PRIM_MODE, GL_LINES);
else
ureg_property(ureg, TGSI_PROPERTY_TES_PRIM_MODE, sttep->Base.PrimitiveMode);
ureg_property(ureg, TGSI_PROPERTY_TES_PRIM_MODE,
sttep->Base.Base.info.tes.primitive_mode);
switch (sttep->Base.Spacing) {
switch (sttep->Base.Base.info.tes.spacing) {
case GL_EQUAL:
ureg_property(ureg, TGSI_PROPERTY_TES_SPACING, PIPE_TESS_SPACING_EQUAL);
break;
@@ -1651,8 +1652,9 @@ st_translate_tesseval_program(struct st_context *st,
}
ureg_property(ureg, TGSI_PROPERTY_TES_VERTEX_ORDER_CW,
sttep->Base.VertexOrder == GL_CW);
ureg_property(ureg, TGSI_PROPERTY_TES_POINT_MODE, sttep->Base.PointMode);
sttep->Base.Base.info.tes.vertex_order == GL_CW);
ureg_property(ureg, TGSI_PROPERTY_TES_POINT_MODE,
sttep->Base.Base.info.tes.point_mode);
st_translate_program_common(st, &sttep->Base.Base, sttep->glsl_to_tgsi,
ureg, PIPE_SHADER_TESS_EVAL, &sttep->tgsi);