mesa: add flag for GL_NV_conditional_render extension
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@@ -43,7 +43,7 @@ _mesa_BeginConditionalRender(GLuint queryId, GLenum mode)
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struct gl_query_object *q;
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GET_CURRENT_CONTEXT(ctx);
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if (ctx->Query.CondRenderQuery) {
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if (!ctx->Extensions.NV_conditional_render || ctx->Query.CondRenderQuery) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()");
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return;
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}
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@@ -89,7 +89,7 @@ _mesa_EndConditionalRender(void)
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{
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GET_CURRENT_CONTEXT(ctx);
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if (!ctx->Query.CondRenderQuery) {
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if (!ctx->Extensions.NV_conditional_render || !ctx->Query.CondRenderQuery) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glEndConditionalRender()");
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return;
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}
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@@ -167,6 +167,7 @@ static const struct {
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{ OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
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{ ON, "GL_MESA_window_pos", F(ARB_window_pos) },
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{ OFF, "GL_NV_blend_square", F(NV_blend_square) },
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{ OFF, "GL_NV_conditional_render", F(NV_conditional_render) },
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{ OFF, "GL_NV_depth_clamp", F(ARB_depth_clamp) },
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{ OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
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{ OFF, "GL_NV_fragment_program_option", F(NV_fragment_program_option) },
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@@ -2496,6 +2496,7 @@ struct gl_extensions
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GLboolean MESA_texture_array;
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GLboolean MESA_texture_signed_rgba;
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GLboolean NV_blend_square;
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GLboolean NV_conditional_render;
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GLboolean NV_fragment_program;
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GLboolean NV_fragment_program_option;
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GLboolean NV_light_max_exponent;
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