st/mesa: Add support for KHR_no_error flag
Add a new context flag and plumb it through the various layers of the context creation code to set up dispatch tables for the no-error mode. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -289,7 +289,7 @@ static void st_init_driver_flags(struct st_context *st);
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static struct st_context *
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st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
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const struct st_config_options *options)
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const struct st_config_options *options, bool no_error)
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{
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struct pipe_screen *screen = pipe->screen;
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uint i;
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@@ -370,6 +370,9 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
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ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
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if (no_error)
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ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
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st->has_stencil_export =
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screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
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st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3);
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@@ -536,7 +539,8 @@ static void st_init_driver_flags(struct st_context *st)
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struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
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const struct gl_config *visual,
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struct st_context *share,
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const struct st_config_options *options)
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const struct st_config_options *options,
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bool no_error)
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{
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struct gl_context *ctx;
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struct gl_context *shareCtx = share ? share->ctx : NULL;
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@@ -567,7 +571,7 @@ struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
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if (debug_get_option_mesa_mvp_dp4())
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ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
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st = st_create_context_priv(ctx, pipe, options);
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st = st_create_context_priv(ctx, pipe, options, no_error);
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if (!st) {
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_mesa_destroy_context(ctx);
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}
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