nir/linker: remove reference to just SPIR-V linking
Several files had a initial comment about the purpose of such files, including a reference that the NIR linker was implemented with just ARB_gl_spirv in mind. Since the nice job Timothy is doing to use the NIR linker on GLSL, that is not true anymore, so let's remove that reference and also tweak some other comments. Acked-by: Timothy Arceri <tarceri@itsqueeze.com> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4081> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4081>
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@@ -29,10 +29,9 @@
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#include "main/shaderobj.h"
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#include "ir_uniform.h" /* for gl_uniform_storage */
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/* This file included general link methods, using NIR, instead of IR as
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/**
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* This file included general link methods, using NIR, instead of IR as
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* the counter-part glsl/linker.cpp
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*
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* Also note that this is tailored for ARB_gl_spirv needs and particularities
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*/
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/**
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