nir/linker: remove reference to just SPIR-V linking

Several files had a initial comment about the purpose of such files,
including a reference that the NIR linker was implemented with just
ARB_gl_spirv in mind.

Since the nice job Timothy is doing to use the NIR linker on GLSL,
that is not true anymore, so let's remove that reference and also
tweak some other comments.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4081>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4081>
This commit is contained in:
Alejandro Piñeiro
2020-03-06 10:23:48 +01:00
committed by Marge Bot
parent d7a70fbb23
commit 2ba272135a
5 changed files with 19 additions and 26 deletions

View File

@@ -29,10 +29,9 @@
#include "main/shaderobj.h"
#include "ir_uniform.h" /* for gl_uniform_storage */
/* This file included general link methods, using NIR, instead of IR as
/**
* This file included general link methods, using NIR, instead of IR as
* the counter-part glsl/linker.cpp
*
* Also note that this is tailored for ARB_gl_spirv needs and particularities
*/
/**