glsl: Fixed vectorize pass vs. texture lookups.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82574 Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:

committed by
Matt Turner

parent
088106fa79
commit
2b837576eb
@@ -86,6 +86,7 @@ public:
|
||||
virtual ir_visitor_status visit_enter(ir_expression *);
|
||||
virtual ir_visitor_status visit_enter(ir_if *);
|
||||
virtual ir_visitor_status visit_enter(ir_loop *);
|
||||
virtual ir_visitor_status visit_enter(ir_texture *);
|
||||
|
||||
virtual ir_visitor_status visit_leave(ir_assignment *);
|
||||
|
||||
@@ -351,6 +352,18 @@ ir_vectorize_visitor::visit_enter(ir_loop *ir)
|
||||
return visit_continue_with_parent;
|
||||
}
|
||||
|
||||
/**
|
||||
* Upon entering an ir_texture, remove the current assignment from
|
||||
* further consideration. Vectorizing multiple texture lookups into one
|
||||
* is wrong.
|
||||
*/
|
||||
ir_visitor_status
|
||||
ir_vectorize_visitor::visit_enter(ir_texture *)
|
||||
{
|
||||
this->current_assignment = NULL;
|
||||
return visit_continue_with_parent;
|
||||
}
|
||||
|
||||
/**
|
||||
* Upon leaving an ir_assignment, save a pointer to it in ::assignment[] if
|
||||
* the swizzle mask(s) found were appropriate. Also save a pointer in
|
||||
|
Reference in New Issue
Block a user