Make GL_ARB_multisample mandatory

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Ian Romanick
2009-01-27 17:50:45 -08:00
committed by Ian Romanick
parent 33fa5e4bfa
commit 2b77b1d62e
17 changed files with 10 additions and 74 deletions

View File

@@ -52,7 +52,7 @@ static const struct {
{ OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) },
{ OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
{ OFF, "GL_ARB_imaging", F(ARB_imaging) },
{ OFF, "GL_ARB_multisample", F(ARB_multisample) },
{ ON, "GL_ARB_multisample", F(ARB_multisample) },
{ OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
{ OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
{ OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) },
@@ -342,7 +342,7 @@ _mesa_enable_imaging_extensions(GLcontext *ctx)
void
_mesa_enable_1_3_extensions(GLcontext *ctx)
{
ctx->Extensions.ARB_multisample = GL_TRUE;
/*ctx->Extensions.ARB_multisample = GL_TRUE;*/
ctx->Extensions.ARB_multitexture = GL_TRUE;
ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
/*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/