Make GL_ARB_multisample mandatory
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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committed by
Ian Romanick

parent
33fa5e4bfa
commit
2b77b1d62e
@@ -52,7 +52,7 @@ static const struct {
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{ OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) },
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{ OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
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{ OFF, "GL_ARB_imaging", F(ARB_imaging) },
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{ OFF, "GL_ARB_multisample", F(ARB_multisample) },
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{ ON, "GL_ARB_multisample", F(ARB_multisample) },
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{ OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
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{ OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
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{ OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) },
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@@ -342,7 +342,7 @@ _mesa_enable_imaging_extensions(GLcontext *ctx)
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void
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_mesa_enable_1_3_extensions(GLcontext *ctx)
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{
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ctx->Extensions.ARB_multisample = GL_TRUE;
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/*ctx->Extensions.ARB_multisample = GL_TRUE;*/
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ctx->Extensions.ARB_multitexture = GL_TRUE;
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ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
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/*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/
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