radv: tidy up radv_get_shader_name() and add NGG stages

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset
2019-07-11 18:03:55 +02:00
parent ffd6a979bf
commit 2b6a089813
3 changed files with 32 additions and 12 deletions

View File

@@ -1152,15 +1152,34 @@ radv_shader_variant_destroy(struct radv_device *device,
}
const char *
radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage)
radv_get_shader_name(struct radv_shader_variant_info *info,
gl_shader_stage stage)
{
switch (stage) {
case MESA_SHADER_VERTEX: return var->info.vs.as_ls ? "Vertex Shader as LS" : var->info.vs.as_es ? "Vertex Shader as ES" : "Vertex Shader as VS";
case MESA_SHADER_GEOMETRY: return "Geometry Shader";
case MESA_SHADER_FRAGMENT: return "Pixel Shader";
case MESA_SHADER_COMPUTE: return "Compute Shader";
case MESA_SHADER_TESS_CTRL: return "Tessellation Control Shader";
case MESA_SHADER_TESS_EVAL: return var->info.tes.as_es ? "Tessellation Evaluation Shader as ES" : "Tessellation Evaluation Shader as VS";
case MESA_SHADER_VERTEX:
if (info->vs.as_ls)
return "Vertex Shader as LS";
else if (info->vs.as_es)
return "Vertex Shader as ES";
else if (info->is_ngg)
return "Vertex Shader as ESGS";
else
return "Vertex Shader as VS";
case MESA_SHADER_TESS_CTRL:
return "Tessellation Control Shader";
case MESA_SHADER_TESS_EVAL:
if (info->tes.as_es)
return "Tessellation Evaluation Shader as ES";
else if (info->is_ngg)
return "Tessellation Evaluation Shader as ESGS";
else
return "Tessellation Evaluation Shader as VS";
case MESA_SHADER_GEOMETRY:
return "Geometry Shader";
case MESA_SHADER_FRAGMENT:
return "Pixel Shader";
case MESA_SHADER_COMPUTE:
return "Compute Shader";
default:
return "Unknown shader";
};
@@ -1244,7 +1263,7 @@ radv_shader_dump_stats(struct radv_device *device,
generate_shader_stats(device, variant, stage, buf);
fprintf(file, "\n%s:\n", radv_get_shader_name(variant, stage));
fprintf(file, "\n%s:\n", radv_get_shader_name(&variant->info, stage));
fprintf(file, "%s", buf->buf);
_mesa_string_buffer_destroy(buf);
@@ -1317,7 +1336,7 @@ radv_GetShaderInfoAMD(VkDevice _device,
case VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD:
buf = _mesa_string_buffer_create(NULL, 1024);
_mesa_string_buffer_printf(buf, "%s:\n", radv_get_shader_name(variant, stage));
_mesa_string_buffer_printf(buf, "%s:\n", radv_get_shader_name(&variant->info, stage));
_mesa_string_buffer_printf(buf, "%s\n\n", variant->llvm_ir_string);
_mesa_string_buffer_printf(buf, "%s\n\n", variant->disasm_string);
generate_shader_stats(device, variant, stage, buf);