radv: tidy up radv_get_shader_name() and add NGG stages

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset
2019-07-11 18:03:55 +02:00
parent ffd6a979bf
commit 2b6a089813
3 changed files with 32 additions and 12 deletions

View File

@@ -406,7 +406,7 @@ radv_dump_annotated_shader(struct radv_shader_variant *shader,
start_addr, &num_inst, instructions);
fprintf(f, COLOR_YELLOW "%s - annotated disassembly:" COLOR_RESET "\n",
radv_get_shader_name(shader, stage));
radv_get_shader_name(&shader->info, stage));
/* Print instructions with annotations. */
for (i = 0; i < num_inst; i++) {
@@ -490,7 +490,7 @@ radv_dump_shader(struct radv_pipeline *pipeline,
if (!shader)
return;
fprintf(f, "%s:\n\n", radv_get_shader_name(shader, stage));
fprintf(f, "%s:\n\n", radv_get_shader_name(&shader->info, stage));
if (shader->spirv) {
unsigned char sha1[21];