radv: tidy up radv_get_shader_name() and add NGG stages
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -406,7 +406,7 @@ radv_dump_annotated_shader(struct radv_shader_variant *shader,
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start_addr, &num_inst, instructions);
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fprintf(f, COLOR_YELLOW "%s - annotated disassembly:" COLOR_RESET "\n",
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radv_get_shader_name(shader, stage));
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radv_get_shader_name(&shader->info, stage));
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/* Print instructions with annotations. */
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for (i = 0; i < num_inst; i++) {
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@@ -490,7 +490,7 @@ radv_dump_shader(struct radv_pipeline *pipeline,
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if (!shader)
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return;
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fprintf(f, "%s:\n\n", radv_get_shader_name(shader, stage));
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fprintf(f, "%s:\n\n", radv_get_shader_name(&shader->info, stage));
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if (shader->spirv) {
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unsigned char sha1[21];
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