winsys/gdi: Custom acquisition of hDC
In d3d10umd it is required to pass D3DKMT_PRESENT in context_private of flush_frontbuffer, but wgl passes HDC in it. To accomidate this when gdi_sw_winsys is created functions that acquire and release hdc from context_private are passed. Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Reviewed-by: Feng Jiang <jiangfeng@kylinos.cn> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27333>
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@@ -20,6 +20,7 @@
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inc_include = [include_directories('.')]
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inc_d3d9 = include_directories('D3D9')
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inc_winddk = include_directories('winddk')
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# Most things assume that Android headers are in the default include
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# path when compiling for Android so add the stub headers to
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