Remove old t_vertex.c codegen infrastructure, tie in new code.
Currently disabled, can enable with MESA_EXPERIMENTAL=t.
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@@ -38,6 +38,7 @@
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#include "t_context.h"
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#include "t_pipeline.h"
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#include "t_vp_build.h"
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#include "t_vertex.h"
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void _tnl_install_pipeline( GLcontext *ctx,
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const struct tnl_pipeline_stage **stages )
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@@ -93,7 +94,7 @@ static GLuint check_input_changes( GLcontext *ctx )
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}
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static void check_output_changes( GLcontext *ctx )
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static GLuint check_output_changes( GLcontext *ctx )
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{
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#if 0
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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@@ -109,6 +110,10 @@ static void check_output_changes( GLcontext *ctx )
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if (tnl->pipeline.output_changes)
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tnl->Driver.NotifyOutputChanges( ctx, tnl->pipeline.output_changes );
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return tnl->pipeline.output_changes;
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#else
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return ~0;
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#endif
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}
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@@ -138,10 +143,15 @@ void _tnl_run_pipeline( GLcontext *ctx )
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tnl->pipeline.new_state = 0;
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tnl->pipeline.input_changes = 0;
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check_output_changes( ctx );
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/* Pipeline can only change its output in response to either a
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* statechange or an input size/stride change. No other changes
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* are allowed.
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*/
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if (check_output_changes( ctx ))
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_tnl_notify_pipeline_output_change( ctx );
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}
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START_FAST_MATH(__tmp);
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for (i = 0; i < tnl->pipeline.nr_stages ; i++) {
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