mesa: Add "shader/" path to #include statements in shader parser/lexer sources

Signed-off-by: Alan Coopersmith <alan.coopersmith@sun.com>

Note sure why the compiler's -I paths aren't doing the job, but this is OK.

Signed-off-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Alan Coopersmith
2010-01-22 10:38:06 -07:00
committed by Brian Paul
parent e4f168a6f4
commit 2b20b60427
4 changed files with 24 additions and 24 deletions

View File

@@ -23,12 +23,12 @@
*/
#include "main/glheader.h"
#include "main/imports.h"
#include "prog_instruction.h"
#include "prog_statevars.h"
#include "shader/prog_instruction.h"
#include "shader/prog_statevars.h"
#include "symbol_table.h"
#include "program_parser.h"
#include "program_parse.tab.h"
#include "shader/symbol_table.h"
#include "shader/program_parser.h"
#include "shader/program_parse.tab.h"
#define require_ARB_vp (yyextra->mode == ARB_vertex)
#define require_ARB_fp (yyextra->mode == ARB_fragment)