mesa: Add "shader/" path to #include statements in shader parser/lexer sources
Signed-off-by: Alan Coopersmith <alan.coopersmith@sun.com> Note sure why the compiler's -I paths aren't doing the job, but this is OK. Signed-off-by: Brian Paul <brianp@vmware.com>
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Brian Paul

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e4f168a6f4
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2b20b60427
@@ -23,12 +23,12 @@
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*/
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#include "main/glheader.h"
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#include "main/imports.h"
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#include "prog_instruction.h"
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#include "prog_statevars.h"
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#include "shader/prog_instruction.h"
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#include "shader/prog_statevars.h"
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#include "symbol_table.h"
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#include "program_parser.h"
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#include "program_parse.tab.h"
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#include "shader/symbol_table.h"
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#include "shader/program_parser.h"
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#include "shader/program_parse.tab.h"
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#define require_ARB_vp (yyextra->mode == ARB_vertex)
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#define require_ARB_fp (yyextra->mode == ARB_fragment)
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