progs: Add arbocclude2 demo.
This commit is contained in:
@@ -4,6 +4,7 @@ progs = [
|
||||
'arbfplight',
|
||||
'arbfslight',
|
||||
'arbocclude',
|
||||
'arbocclude2',
|
||||
'bounce',
|
||||
'clearspd',
|
||||
'copypix',
|
||||
|
314
progs/demos/arbocclude2.c
Normal file
314
progs/demos/arbocclude2.c
Normal file
@@ -0,0 +1,314 @@
|
||||
/*
|
||||
* GL_ARB_occlusion_query demo
|
||||
*
|
||||
* Brian Paul
|
||||
* 12 June 2003
|
||||
*
|
||||
* Copyright (C) 2003 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
#include <GL/glew.h>
|
||||
#include <GL/glut.h>
|
||||
|
||||
static GLboolean Anim = GL_TRUE;
|
||||
static GLfloat Xpos = 0;
|
||||
static GLuint OccQuery1;
|
||||
static GLuint OccQuery2;
|
||||
static GLint Win = 0;
|
||||
|
||||
|
||||
static void
|
||||
PrintString(const char *s)
|
||||
{
|
||||
while (*s) {
|
||||
glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
|
||||
s++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void Idle(void)
|
||||
{
|
||||
static int lastTime = 0;
|
||||
static int sign = +1;
|
||||
int time = glutGet(GLUT_ELAPSED_TIME);
|
||||
float step;
|
||||
|
||||
if (lastTime == 0)
|
||||
lastTime = time;
|
||||
else if (time - lastTime < 20) /* 50Hz update */
|
||||
return;
|
||||
|
||||
step = (time - lastTime) / 1000.0 * sign;
|
||||
lastTime = time;
|
||||
|
||||
Xpos += step;
|
||||
|
||||
if (Xpos > 2.5) {
|
||||
Xpos = 2.5;
|
||||
sign = -1;
|
||||
}
|
||||
else if (Xpos < -2.5) {
|
||||
Xpos = -2.5;
|
||||
sign = +1;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void Display( void )
|
||||
{
|
||||
GLuint passed1, passed2;
|
||||
GLint ready;
|
||||
char s[100];
|
||||
|
||||
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
||||
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
glTranslatef( 0.0, 0.0, -15.0 );
|
||||
|
||||
/* draw the occluding polygons */
|
||||
glColor3f(0, 0.6, 0.8);
|
||||
glBegin(GL_QUADS);
|
||||
glVertex2f(-1.6, -1.5);
|
||||
glVertex2f(-0.4, -1.5);
|
||||
glVertex2f(-0.4, 1.5);
|
||||
glVertex2f(-1.6, 1.5);
|
||||
|
||||
glVertex2f( 0.4, -1.5);
|
||||
glVertex2f( 1.6, -1.5);
|
||||
glVertex2f( 1.6, 1.5);
|
||||
glVertex2f( 0.4, 1.5);
|
||||
glEnd();
|
||||
|
||||
#if defined(GL_ARB_occlusion_query)
|
||||
glColorMask(0, 0, 0, 0);
|
||||
glDepthMask(GL_FALSE);
|
||||
|
||||
/* draw the first polygon with occlusion testing */
|
||||
glPushMatrix();
|
||||
glTranslatef(Xpos, 0.4, -0.5);
|
||||
glScalef(0.3, 0.3, 1.0);
|
||||
glRotatef(-90.0 * Xpos, 0, 0, 1);
|
||||
|
||||
glBeginQueryARB(GL_SAMPLES_PASSED_ARB, OccQuery1);
|
||||
|
||||
glBegin(GL_POLYGON);
|
||||
glVertex3f(-1, -1, 0);
|
||||
glVertex3f( 1, -1, 0);
|
||||
glVertex3f( 1, 1, 0);
|
||||
glVertex3f(-1, 1, 0);
|
||||
glEnd();
|
||||
|
||||
glEndQueryARB(GL_SAMPLES_PASSED_ARB);
|
||||
|
||||
/* draw the second polygon with occlusion testing */
|
||||
glPopMatrix();
|
||||
glPushMatrix();
|
||||
glTranslatef(Xpos, -0.4, -0.5);
|
||||
glScalef(0.3, 0.3, 1.0);
|
||||
|
||||
glBeginQueryARB(GL_SAMPLES_PASSED_ARB, OccQuery2);
|
||||
|
||||
glBegin(GL_POLYGON);
|
||||
glVertex3f(-1, -1, 0);
|
||||
glVertex3f( 1, -1, 0);
|
||||
glVertex3f( 1, 1, 0);
|
||||
glVertex3f(-1, 1, 0);
|
||||
glEnd();
|
||||
|
||||
glEndQueryARB(GL_SAMPLES_PASSED_ARB);
|
||||
|
||||
/* turn off occlusion testing */
|
||||
glColorMask(1, 1, 1, 1);
|
||||
glDepthMask(GL_TRUE);
|
||||
|
||||
do {
|
||||
/* do useful work here, if any */
|
||||
glGetQueryObjectivARB(OccQuery1, GL_QUERY_RESULT_AVAILABLE_ARB, &ready);
|
||||
} while (!ready);
|
||||
glGetQueryObjectuivARB(OccQuery1, GL_QUERY_RESULT_ARB, &passed1);
|
||||
|
||||
do {
|
||||
/* do useful work here, if any */
|
||||
glGetQueryObjectivARB(OccQuery2, GL_QUERY_RESULT_AVAILABLE_ARB, &ready);
|
||||
} while (!ready);
|
||||
glGetQueryObjectuivARB(OccQuery2, GL_QUERY_RESULT_ARB, &passed2);
|
||||
#endif /* GL_ARB_occlusion_query */
|
||||
|
||||
/* draw the second rect, so we can see what's going on */
|
||||
glColor3f(0.8, 0.5, 0);
|
||||
glBegin(GL_POLYGON);
|
||||
glVertex3f(-1, -1, 0);
|
||||
glVertex3f( 1, -1, 0);
|
||||
glVertex3f( 1, 1, 0);
|
||||
glVertex3f(-1, 1, 0);
|
||||
glEnd();
|
||||
|
||||
glPopMatrix();
|
||||
glPushMatrix();
|
||||
glTranslatef(Xpos, 0.4, -0.5);
|
||||
glScalef(0.3, 0.3, 1.0);
|
||||
glRotatef(-90.0 * Xpos, 0, 0, 1);
|
||||
|
||||
/* draw the first rect, so we can see what's going on */
|
||||
glBegin(GL_POLYGON);
|
||||
glVertex3f(-1, -1, 0);
|
||||
glVertex3f( 1, -1, 0);
|
||||
glVertex3f( 1, 1, 0);
|
||||
glVertex3f(-1, 1, 0);
|
||||
glEnd();
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
/* Print result message */
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
glOrtho( -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 );
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
|
||||
glColor3f(1, 1, 1);
|
||||
#if defined(GL_ARB_occlusion_query)
|
||||
sprintf(s, " %4d Fragments Visible", passed1);
|
||||
glRasterPos3f(-0.50, -0.6, 0);
|
||||
PrintString(s);
|
||||
if (!passed1) {
|
||||
glRasterPos3f(-0.25, -0.7, 0);
|
||||
PrintString("Fully Occluded");
|
||||
}
|
||||
sprintf(s, " %4d Fragments Visible", passed2);
|
||||
glRasterPos3f(-0.50, -0.8, 0);
|
||||
PrintString(s);
|
||||
if (!passed2) {
|
||||
glRasterPos3f(-0.25, -0.9, 0);
|
||||
PrintString("Fully Occluded");
|
||||
}
|
||||
#else
|
||||
glRasterPos3f(-0.25, -0.8, 0);
|
||||
PrintString("GL_ARB_occlusion_query not available at compile time");
|
||||
#endif /* GL_ARB_occlusion_query */
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
static void Reshape( int width, int height )
|
||||
{
|
||||
glViewport( 0, 0, width, height );
|
||||
}
|
||||
|
||||
|
||||
static void Key( unsigned char key, int x, int y )
|
||||
{
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (key) {
|
||||
case 27:
|
||||
glutDestroyWindow(Win);
|
||||
exit(0);
|
||||
break;
|
||||
case ' ':
|
||||
Anim = !Anim;
|
||||
if (Anim)
|
||||
glutIdleFunc(Idle);
|
||||
else
|
||||
glutIdleFunc(NULL);
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void SpecialKey( int key, int x, int y )
|
||||
{
|
||||
const GLfloat step = 0.1;
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (key) {
|
||||
case GLUT_KEY_LEFT:
|
||||
Xpos -= step;
|
||||
break;
|
||||
case GLUT_KEY_RIGHT:
|
||||
Xpos += step;
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void Init( void )
|
||||
{
|
||||
const char *ext = (const char *) glGetString(GL_EXTENSIONS);
|
||||
GLint bits;
|
||||
|
||||
if (!strstr(ext, "GL_ARB_occlusion_query")) {
|
||||
printf("Sorry, this demo requires the GL_ARB_occlusion_query extension\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
#if defined(GL_ARB_occlusion_query)
|
||||
glGetQueryivARB(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB, &bits);
|
||||
if (!bits) {
|
||||
printf("Hmmm, GL_QUERY_COUNTER_BITS_ARB is zero!\n");
|
||||
exit(-1);
|
||||
}
|
||||
#endif /* GL_ARB_occlusion_query */
|
||||
|
||||
glGetIntegerv(GL_DEPTH_BITS, &bits);
|
||||
printf("Depthbits: %d\n", bits);
|
||||
|
||||
#if defined(GL_ARB_occlusion_query)
|
||||
glGenQueriesARB(1, &OccQuery1);
|
||||
assert(OccQuery1 > 0);
|
||||
glGenQueriesARB(1, &OccQuery2);
|
||||
assert(OccQuery2 > 0);
|
||||
#endif /* GL_ARB_occlusion_query */
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
|
||||
int main( int argc, char *argv[] )
|
||||
{
|
||||
glutInitWindowSize( 400, 400 );
|
||||
glutInit( &argc, argv );
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
|
||||
Win = glutCreateWindow(argv[0]);
|
||||
glewInit();
|
||||
glutReshapeFunc( Reshape );
|
||||
glutKeyboardFunc( Key );
|
||||
glutSpecialFunc( SpecialKey );
|
||||
glutIdleFunc( Idle );
|
||||
glutDisplayFunc( Display );
|
||||
Init();
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
Reference in New Issue
Block a user