glsl: always initialize image_* fields, copy them on interface init
Interfaces can have image properties set in case they are buffer interfaces. Make sure not to lose this information. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -328,6 +328,11 @@ per_vertex_accumulator::add_field(int slot, const glsl_type *type,
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this->fields[this->num_fields].sample = 0;
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this->fields[this->num_fields].patch = 0;
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this->fields[this->num_fields].precision = GLSL_PRECISION_NONE;
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this->fields[this->num_fields].image_read_only = 0;
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this->fields[this->num_fields].image_write_only = 0;
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this->fields[this->num_fields].image_coherent = 0;
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this->fields[this->num_fields].image_volatile = 0;
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this->fields[this->num_fields].image_restrict = 0;
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this->num_fields++;
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}
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@@ -163,6 +163,11 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
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this->fields.structure[i].sample = fields[i].sample;
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this->fields.structure[i].matrix_layout = fields[i].matrix_layout;
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this->fields.structure[i].patch = fields[i].patch;
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this->fields.structure[i].image_read_only = fields[i].image_read_only;
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this->fields.structure[i].image_write_only = fields[i].image_write_only;
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this->fields.structure[i].image_coherent = fields[i].image_coherent;
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this->fields.structure[i].image_volatile = fields[i].image_volatile;
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this->fields.structure[i].image_restrict = fields[i].image_restrict;
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this->fields.structure[i].precision = fields[i].precision;
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}
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@@ -863,7 +863,8 @@ struct glsl_struct_field {
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glsl_struct_field(const struct glsl_type *_type, const char *_name)
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: type(_type), name(_name), location(-1), interpolation(0), centroid(0),
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sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
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precision(GLSL_PRECISION_NONE)
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precision(GLSL_PRECISION_NONE), image_read_only(0), image_write_only(0),
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image_coherent(0), image_volatile(0), image_restrict(0)
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{
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/* empty */
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}
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