nir: add nir_intrinsic_load_num_vertices_per_primitive_amd
This is used in streamout as radeonsi pass this value for VS by arg. Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17654>
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@@ -183,6 +183,7 @@ visit_intrinsic(nir_shader *shader, nir_intrinsic_instr *instr)
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case nir_intrinsic_load_lshs_vertex_stride_amd:
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case nir_intrinsic_load_lshs_vertex_stride_amd:
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case nir_intrinsic_load_hs_out_patch_data_offset_amd:
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case nir_intrinsic_load_hs_out_patch_data_offset_amd:
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case nir_intrinsic_load_clip_half_line_width_amd:
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case nir_intrinsic_load_clip_half_line_width_amd:
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case nir_intrinsic_load_num_vertices_per_primitive_amd:
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is_divergent = false;
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is_divergent = false;
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break;
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break;
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@@ -1424,6 +1424,9 @@ system_value("hs_out_patch_data_offset_amd", 1)
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# line_width * 0.5 / abs(viewport_scale[2])
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# line_width * 0.5 / abs(viewport_scale[2])
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system_value("clip_half_line_width_amd", 2)
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system_value("clip_half_line_width_amd", 2)
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# Number of vertices in a primitive
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system_value("num_vertices_per_primitive_amd", 1)
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# V3D-specific instrinc for tile buffer color reads.
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# V3D-specific instrinc for tile buffer color reads.
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#
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#
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# The hardware requires that we read the samples and components of a pixel
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# The hardware requires that we read the samples and components of a pixel
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