swrast: add lod bias when texture sampling
Mostly fixes progs/demos/lodbias when MESA_TEX_PROG=1. But the LOD still seems off by -1 or so. May be an issue with the params passed to _swrast_compute_lambda()
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@@ -89,6 +89,8 @@ fetch_texel_lod( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
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* Fetch a texel with the given partial derivatives to compute a level
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* of detail in the mipmap.
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* Called via machine->FetchTexelDeriv()
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* \param lodBias the lod bias which may be specified by a TXB instruction,
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* otherwise zero.
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*/
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static void
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fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
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@@ -96,7 +98,8 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
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GLfloat lodBias, GLuint unit, GLfloat color[4] )
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{
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
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const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
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const struct gl_texture_object *texObj = texUnit->_Current;
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if (texObj) {
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const struct gl_texture_image *texImg =
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@@ -111,7 +114,9 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
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texdx[3], texdy[3], /* dq/dx, dq/dy */
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texW, texH,
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texcoord[0], texcoord[1], texcoord[3],
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1.0F / texcoord[3]) + lodBias;
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1.0F / texcoord[3]);
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lambda += lodBias + texUnit->LodBias + texObj->LodBias;
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lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod);
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