radv: fix crash in shader tracing.

Enabling tracing, and then having a vmfault, can leads to a segfault
before we print out the traces, as if a meta shader is executing
and we don't have the NIR for it.

Just pass the stage and give back a default.

Fixes: 9b9ccee4d6 ("radv: take LDS into account for compute shader occupancy stats")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This commit is contained in:
Dave Airlie
2019-07-18 10:44:10 +10:00
parent 80c2c17e1e
commit 2ac2b98780
3 changed files with 8 additions and 3 deletions

View File

@@ -1234,7 +1234,7 @@ generate_shader_stats(struct radv_device *device,
lds_increment);
} else if (stage == MESA_SHADER_COMPUTE) {
unsigned max_workgroup_size =
radv_nir_get_max_workgroup_size(chip_class, variant->nir);
radv_nir_get_max_workgroup_size(chip_class, stage, variant->nir);
lds_per_wave = (conf->lds_size * lds_increment) /
DIV_ROUND_UP(max_workgroup_size, 64);
}