i965/brw: Emit state for hiz and separate stencil buffers

When emitting 3DSTATE_DEPTH_BUFFER, also emit 3DSTATE_HIER_DEPTH_BUFFER if
there is a hiz buffer. Ditto for 3DSTATE_STENCIL_BUFFER and a separate
stencil buffer.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad@chad-versace.us>
This commit is contained in:
Chad Versace
2011-05-23 13:48:28 -07:00
parent 6b492d0976
commit 2abc8cae87
2 changed files with 107 additions and 9 deletions

View File

@@ -202,6 +202,8 @@ static void prepare_depthbuffer(struct brw_context *brw)
if (drb)
brw_add_validated_bo(brw, drb->region->buffer);
if (drb && drb->hiz_region)
brw_add_validated_bo(brw, drb->hiz_region->buffer);
if (srb)
brw_add_validated_bo(brw, srb->region->buffer);
}
@@ -212,14 +214,28 @@ static void emit_depthbuffer(struct brw_context *brw)
struct gl_context *ctx = &intel->ctx;
struct gl_framebuffer *fb = ctx->DrawBuffer;
/* _NEW_BUFFERS */
struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
struct intel_region *hiz_region = depth_irb ? depth_irb->hiz_region : NULL;
unsigned int len;
/* If we're combined depth stencil but no depth is attached, look
* up stencil.
/*
* If depth and stencil buffers are identical, then don't use separate
* stencil.
*/
if (!irb)
irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
if (depth_irb && depth_irb == stencil_irb) {
stencil_irb = NULL;
}
/*
* If stencil buffer uses combined depth/stencil format, but no depth buffer
* is attached, then use stencil buffer as depth buffer.
*/
if (!depth_irb && stencil_irb
&& stencil_irb->Base.Format == MESA_FORMAT_S8_Z24) {
depth_irb = stencil_irb;
stencil_irb = NULL;
}
if (intel->gen >= 6)
len = 7;
@@ -228,7 +244,7 @@ static void emit_depthbuffer(struct brw_context *brw)
else
len = 5;
if (!irb) {
if (!depth_irb && !stencil_irb) {
BEGIN_BATCH(len);
OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) |
@@ -244,11 +260,57 @@ static void emit_depthbuffer(struct brw_context *brw)
OUT_BATCH(0);
ADVANCE_BATCH();
} else if (!depth_irb && stencil_irb) {
/*
* There exists a separate stencil buffer but no depth buffer.
*
* The stencil buffer inherits most of its fields from
* 3DSTATE_DEPTH_BUFFER: namely the tile walk, surface type, width, and
* height.
*
* Since the stencil buffer has quirky pitch requirements, its region
* was allocated with half height and double cpp. So we need
* a multiplier of 2 to obtain the surface's real height.
*
* Enable the hiz bit because it and the separate stencil bit must have
* the same value. From Section 2.11.5.6.1.1 3DSTATE_DEPTH_BUFFER, Bit
* 1.21 "Separate Stencil Enable":
* [DevIL]: If this field is enabled, Hierarchical Depth Buffer
* Enable must also be enabled.
*
* [DevGT]: This field must be set to the same value (enabled or
* disabled) as Hierarchical Depth Buffer Enable
*/
assert(intel->has_separate_stencil);
assert(stencil_irb->Base.Format == MESA_FORMAT_S8);
BEGIN_BATCH(len);
OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) |
(1 << 21) | /* separate stencil enable */
(1 << 22) | /* hiz enable */
(BRW_TILEWALK_YMAJOR << 26) |
(BRW_SURFACE_2D << 29));
OUT_BATCH(0);
OUT_BATCH(((stencil_irb->region->width - 1) << 6) |
(2 * stencil_irb->region->height - 1) << 19);
OUT_BATCH(0);
OUT_BATCH(0);
if (intel->gen >= 6)
OUT_BATCH(0);
ADVANCE_BATCH();
} else {
struct intel_region *region = irb->region;
struct intel_region *region = depth_irb->region;
unsigned int format;
uint32_t tile_x, tile_y, offset;
/* If using separate stencil, hiz must be enabled. */
assert(!stencil_irb || hiz_region);
switch (region->cpp) {
case 2:
format = BRW_DEPTHFORMAT_D16_UNORM;
@@ -256,6 +318,8 @@ static void emit_depthbuffer(struct brw_context *brw)
case 4:
if (intel->depth_buffer_is_float)
format = BRW_DEPTHFORMAT_D32_FLOAT;
else if (hiz_region)
format = BRW_DEPTHFORMAT_D24_UNORM_X8_UINT;
else
format = BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
break;
@@ -267,11 +331,14 @@ static void emit_depthbuffer(struct brw_context *brw)
offset = intel_region_tile_offsets(region, &tile_x, &tile_y);
assert(intel->gen < 6 || region->tiling == I915_TILING_Y);
assert(!hiz_region || region->tiling == I915_TILING_Y);
BEGIN_BATCH(len);
OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
OUT_BATCH(((region->pitch * region->cpp) - 1) |
(format << 18) |
((hiz_region ? 1 : 0) << 21) | /* separate stencil enable */
((hiz_region ? 1 : 0) << 22) | /* hiz enable */
(BRW_TILEWALK_YMAJOR << 26) |
((region->tiling != I915_TILING_NONE) << 27) |
(BRW_SURFACE_2D << 29));
@@ -294,8 +361,37 @@ static void emit_depthbuffer(struct brw_context *brw)
ADVANCE_BATCH();
}
/* Initialize it for safety. */
if (intel->gen >= 6) {
/* Emit hiz buffer. */
if (hiz_region || stencil_irb) {
BEGIN_BATCH(3);
OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
OUT_BATCH(hiz_region->pitch * hiz_region->cpp - 1);
OUT_RELOC(hiz_region->buffer,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
0);
ADVANCE_BATCH();
}
/* Emit stencil buffer. */
if (hiz_region || stencil_irb) {
BEGIN_BATCH(3);
OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
OUT_BATCH(stencil_irb->region->pitch * stencil_irb->region->cpp - 1);
OUT_RELOC(stencil_irb->region->buffer,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
0);
ADVANCE_BATCH();
}
/*
* On Gen >= 6, emit clear params for safety. If using hiz, then clear
* params must be emitted.
*
* From Section 2.11.5.6.4.1 3DSTATE_CLEAR_PARAMS:
* 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE packet
* when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
*/
if (intel->gen >= 6 || hiz_region) {
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 | (2 - 2));
OUT_BATCH(0);

View File

@@ -134,6 +134,7 @@ brw_render_target_supported(gl_format format)
*/
if (format == MESA_FORMAT_S8_Z24 ||
format == MESA_FORMAT_X8_Z24 ||
format == MESA_FORMAT_S8 ||
format == MESA_FORMAT_Z16) {
return true;
}
@@ -168,6 +169,7 @@ translate_tex_format(gl_format mesa_format,
return BRW_SURFACEFORMAT_L16_UNORM;
case MESA_FORMAT_S8_Z24:
case MESA_FORMAT_X8_Z24:
/* XXX: these different surface formats don't seem to
* make any difference for shadow sampler/compares.
*/