i965/brw: Emit state for hiz and separate stencil buffers
When emitting 3DSTATE_DEPTH_BUFFER, also emit 3DSTATE_HIER_DEPTH_BUFFER if there is a hiz buffer. Ditto for 3DSTATE_STENCIL_BUFFER and a separate stencil buffer. Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Signed-off-by: Chad Versace <chad@chad-versace.us>
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@@ -202,6 +202,8 @@ static void prepare_depthbuffer(struct brw_context *brw)
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if (drb)
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brw_add_validated_bo(brw, drb->region->buffer);
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if (drb && drb->hiz_region)
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brw_add_validated_bo(brw, drb->hiz_region->buffer);
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if (srb)
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brw_add_validated_bo(brw, srb->region->buffer);
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}
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@@ -212,14 +214,28 @@ static void emit_depthbuffer(struct brw_context *brw)
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struct gl_context *ctx = &intel->ctx;
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struct gl_framebuffer *fb = ctx->DrawBuffer;
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/* _NEW_BUFFERS */
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struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
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struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
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struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
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struct intel_region *hiz_region = depth_irb ? depth_irb->hiz_region : NULL;
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unsigned int len;
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/* If we're combined depth stencil but no depth is attached, look
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* up stencil.
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/*
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* If depth and stencil buffers are identical, then don't use separate
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* stencil.
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*/
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if (!irb)
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irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
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if (depth_irb && depth_irb == stencil_irb) {
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stencil_irb = NULL;
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}
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/*
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* If stencil buffer uses combined depth/stencil format, but no depth buffer
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* is attached, then use stencil buffer as depth buffer.
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*/
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if (!depth_irb && stencil_irb
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&& stencil_irb->Base.Format == MESA_FORMAT_S8_Z24) {
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depth_irb = stencil_irb;
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stencil_irb = NULL;
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}
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if (intel->gen >= 6)
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len = 7;
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@@ -228,7 +244,7 @@ static void emit_depthbuffer(struct brw_context *brw)
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else
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len = 5;
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if (!irb) {
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if (!depth_irb && !stencil_irb) {
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BEGIN_BATCH(len);
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OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
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OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) |
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@@ -244,11 +260,57 @@ static void emit_depthbuffer(struct brw_context *brw)
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OUT_BATCH(0);
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ADVANCE_BATCH();
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} else if (!depth_irb && stencil_irb) {
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/*
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* There exists a separate stencil buffer but no depth buffer.
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*
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* The stencil buffer inherits most of its fields from
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* 3DSTATE_DEPTH_BUFFER: namely the tile walk, surface type, width, and
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* height.
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*
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* Since the stencil buffer has quirky pitch requirements, its region
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* was allocated with half height and double cpp. So we need
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* a multiplier of 2 to obtain the surface's real height.
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*
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* Enable the hiz bit because it and the separate stencil bit must have
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* the same value. From Section 2.11.5.6.1.1 3DSTATE_DEPTH_BUFFER, Bit
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* 1.21 "Separate Stencil Enable":
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* [DevIL]: If this field is enabled, Hierarchical Depth Buffer
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* Enable must also be enabled.
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*
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* [DevGT]: This field must be set to the same value (enabled or
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* disabled) as Hierarchical Depth Buffer Enable
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*/
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assert(intel->has_separate_stencil);
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assert(stencil_irb->Base.Format == MESA_FORMAT_S8);
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BEGIN_BATCH(len);
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OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
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OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) |
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(1 << 21) | /* separate stencil enable */
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(1 << 22) | /* hiz enable */
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(BRW_TILEWALK_YMAJOR << 26) |
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(BRW_SURFACE_2D << 29));
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OUT_BATCH(0);
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OUT_BATCH(((stencil_irb->region->width - 1) << 6) |
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(2 * stencil_irb->region->height - 1) << 19);
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OUT_BATCH(0);
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OUT_BATCH(0);
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if (intel->gen >= 6)
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OUT_BATCH(0);
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ADVANCE_BATCH();
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} else {
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struct intel_region *region = irb->region;
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struct intel_region *region = depth_irb->region;
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unsigned int format;
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uint32_t tile_x, tile_y, offset;
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/* If using separate stencil, hiz must be enabled. */
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assert(!stencil_irb || hiz_region);
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switch (region->cpp) {
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case 2:
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format = BRW_DEPTHFORMAT_D16_UNORM;
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@@ -256,6 +318,8 @@ static void emit_depthbuffer(struct brw_context *brw)
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case 4:
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if (intel->depth_buffer_is_float)
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format = BRW_DEPTHFORMAT_D32_FLOAT;
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else if (hiz_region)
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format = BRW_DEPTHFORMAT_D24_UNORM_X8_UINT;
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else
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format = BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
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break;
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@@ -267,11 +331,14 @@ static void emit_depthbuffer(struct brw_context *brw)
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offset = intel_region_tile_offsets(region, &tile_x, &tile_y);
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assert(intel->gen < 6 || region->tiling == I915_TILING_Y);
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assert(!hiz_region || region->tiling == I915_TILING_Y);
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BEGIN_BATCH(len);
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OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
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OUT_BATCH(((region->pitch * region->cpp) - 1) |
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(format << 18) |
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((hiz_region ? 1 : 0) << 21) | /* separate stencil enable */
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((hiz_region ? 1 : 0) << 22) | /* hiz enable */
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(BRW_TILEWALK_YMAJOR << 26) |
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((region->tiling != I915_TILING_NONE) << 27) |
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(BRW_SURFACE_2D << 29));
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@@ -294,8 +361,37 @@ static void emit_depthbuffer(struct brw_context *brw)
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ADVANCE_BATCH();
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}
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/* Initialize it for safety. */
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if (intel->gen >= 6) {
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/* Emit hiz buffer. */
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if (hiz_region || stencil_irb) {
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BEGIN_BATCH(3);
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OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
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OUT_BATCH(hiz_region->pitch * hiz_region->cpp - 1);
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OUT_RELOC(hiz_region->buffer,
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I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
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0);
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ADVANCE_BATCH();
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}
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/* Emit stencil buffer. */
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if (hiz_region || stencil_irb) {
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BEGIN_BATCH(3);
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OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
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OUT_BATCH(stencil_irb->region->pitch * stencil_irb->region->cpp - 1);
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OUT_RELOC(stencil_irb->region->buffer,
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I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
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0);
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ADVANCE_BATCH();
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}
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/*
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* On Gen >= 6, emit clear params for safety. If using hiz, then clear
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* params must be emitted.
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*
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* From Section 2.11.5.6.4.1 3DSTATE_CLEAR_PARAMS:
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* 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE packet
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* when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
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*/
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if (intel->gen >= 6 || hiz_region) {
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BEGIN_BATCH(2);
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OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 | (2 - 2));
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OUT_BATCH(0);
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@@ -134,6 +134,7 @@ brw_render_target_supported(gl_format format)
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*/
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if (format == MESA_FORMAT_S8_Z24 ||
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format == MESA_FORMAT_X8_Z24 ||
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format == MESA_FORMAT_S8 ||
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format == MESA_FORMAT_Z16) {
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return true;
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}
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@@ -168,6 +169,7 @@ translate_tex_format(gl_format mesa_format,
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return BRW_SURFACEFORMAT_L16_UNORM;
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case MESA_FORMAT_S8_Z24:
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case MESA_FORMAT_X8_Z24:
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/* XXX: these different surface formats don't seem to
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* make any difference for shadow sampler/compares.
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*/
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