radeonsi: implement ARB_draw_indirect
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
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@@ -45,7 +45,9 @@ Note: some of the new features are only available with certain drivers.
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<ul>
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<li>GL_ARB_compressed_texture_pixel_storage on all drivers</li>
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<li>GL_ARB_draw_indirect on nvc0, radeonsi</li>
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<li>GL_ARB_explicit_uniform_location (all drivers that support GLSL)</li>
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<li>GL_ARB_multi_draw_indirect on nvc0, radeonsi</li>
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<li>GL_ARB_sample_shading on radeonsi</li>
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<li>GL_ARB_stencil_texturing on nv50, nvc0, r600, and radeonsi</li>
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<li>GL_ARB_texture_cube_map_array on radeonsi</li>
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@@ -56,7 +58,6 @@ Note: some of the new features are only available with certain drivers.
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<li>GL_ARB_seamless_cubemap_per_texture on i965, llvmpipe, nvc0, r600, radeonsi, softpipe</li>
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<li>GL_ARB_fragment_layer_viewport on nv50, nvc0, llvmpipe, r600</li>
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<li>GL_AMD_vertex_shader_viewport_index on i965/gen7+, r600</li>
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<li>GL_ARB_(multi_)draw_indirect on nvc0</li>
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</ul>
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