radeonsi: implement ARB_draw_indirect

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
Marek Olšák
2014-04-24 03:03:43 +02:00
parent 887b69a233
commit 2a7b57ad42
7 changed files with 132 additions and 20 deletions

View File

@@ -45,7 +45,9 @@ Note: some of the new features are only available with certain drivers.
<ul>
<li>GL_ARB_compressed_texture_pixel_storage on all drivers</li>
<li>GL_ARB_draw_indirect on nvc0, radeonsi</li>
<li>GL_ARB_explicit_uniform_location (all drivers that support GLSL)</li>
<li>GL_ARB_multi_draw_indirect on nvc0, radeonsi</li>
<li>GL_ARB_sample_shading on radeonsi</li>
<li>GL_ARB_stencil_texturing on nv50, nvc0, r600, and radeonsi</li>
<li>GL_ARB_texture_cube_map_array on radeonsi</li>
@@ -56,7 +58,6 @@ Note: some of the new features are only available with certain drivers.
<li>GL_ARB_seamless_cubemap_per_texture on i965, llvmpipe, nvc0, r600, radeonsi, softpipe</li>
<li>GL_ARB_fragment_layer_viewport on nv50, nvc0, llvmpipe, r600</li>
<li>GL_AMD_vertex_shader_viewport_index on i965/gen7+, r600</li>
<li>GL_ARB_(multi_)draw_indirect on nvc0</li>
</ul>