tgsi: document texture opcodes
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@@ -577,17 +577,45 @@ This instruction replicates its result.
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.. opcode:: TEX - Texture Lookup
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TBD
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.. math::
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coord = src0
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bias = 0.0
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dst = texture_sample(unit, coord, bias)
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.. opcode:: TXD - Texture Lookup with Derivatives
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TBD
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.. math::
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coord = src0
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ddx = src1
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ddy = src2
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bias = 0.0
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dst = texture_sample_deriv(unit, coord, bias, ddx, ddy)
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.. opcode:: TXP - Projective Texture Lookup
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TBD
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.. math::
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coord.x = src0.x / src.w
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coord.y = src0.y / src.w
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coord.z = src0.z / src.w
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coord.w = src0.w
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bias = 0.0
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dst = texture_sample(unit, coord, bias)
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.. opcode:: UP2H - Unpack Two 16-Bit Floats
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@@ -729,7 +757,19 @@ This instruction replicates its result.
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.. opcode:: TXB - Texture Lookup With Bias
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TBD
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.. math::
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coord.x = src.x
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coord.y = src.y
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coord.z = src.z
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coord.w = 1.0
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bias = src.z
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dst = texture_sample(unit, coord, bias)
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.. opcode:: NRM - 3-component Vector Normalise
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@@ -767,9 +807,21 @@ This instruction replicates its result.
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dst = src0.x \times src1.x + src0.y \times src1.y
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.. opcode:: TXL - Texture Lookup With LOD
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.. opcode:: TXL - Texture Lookup With explicit LOD
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TBD
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.. math::
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coord.x = src0.x
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coord.y = src0.y
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coord.z = src0.z
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coord.w = 1.0
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lod = src0.w
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dst = texture_sample(unit, coord, lod)
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.. opcode:: BRK - Break
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