Revert "glsl: geom shader max_vertices layout must match."
This reverts commit 4c86399378
.
The commit was erroneous because the ast_layout_expression class was
created to hold a list of values for a layout-qualifier-name which is
allowed to appear in more than one expression in the same
shader/program but not to hold different values.
In other words, the list is used for an after check that all the
declared values for a layout-qualifier-name are consistent.
Therefore, the values stored must match always, not just for
"max_vertices" or any other eventual layout-qualifier-name.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
This commit is contained in:
@@ -377,8 +377,7 @@ public:
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bool process_qualifier_constant(struct _mesa_glsl_parse_state *state,
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const char *qual_indentifier,
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unsigned *value, bool can_be_zero,
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bool must_match = false);
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unsigned *value, bool can_be_zero);
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void merge_qualifier(ast_layout_expression *l_expr)
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{
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@@ -769,8 +769,7 @@ bool
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ast_layout_expression::process_qualifier_constant(struct _mesa_glsl_parse_state *state,
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const char *qual_indentifier,
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unsigned *value,
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bool can_be_zero,
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bool must_match)
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bool can_be_zero)
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{
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int min_value = 0;
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bool first_pass = true;
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@@ -808,14 +807,12 @@ ast_layout_expression::process_qualifier_constant(struct _mesa_glsl_parse_state
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* in a single declaration, the last occurrence overrides the
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* former occurrence(s)."
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*/
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if (!first_pass) {
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if ((must_match || !state->has_420pack()) && *value != const_int->value.u[0]) {
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YYLTYPE loc = const_expression->get_location();
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_mesa_glsl_error(&loc, state, "%s layout qualifier does not "
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"match previous declaration (%d vs %d)",
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qual_indentifier, *value, const_int->value.i[0]);
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return false;
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}
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if (!state->has_420pack() && !first_pass && *value != const_int->value.u[0]) {
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YYLTYPE loc = const_expression->get_location();
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_mesa_glsl_error(&loc, state, "%s layout qualifier does not "
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"match previous declaration (%d vs %d)",
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qual_indentifier, *value, const_int->value.i[0]);
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return false;
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} else {
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first_pass = false;
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*value = const_int->value.u[0];
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@@ -1744,7 +1744,7 @@ set_shader_inout_layout(struct gl_shader *shader,
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unsigned qual_max_vertices;
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if (state->out_qualifier->max_vertices->
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process_qualifier_constant(state, "max_vertices",
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&qual_max_vertices, true, true)) {
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&qual_max_vertices, true)) {
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if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
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YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
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