mesa: use Elements() for loop limit

This commit is contained in:
Brian Paul
2009-05-22 14:27:42 -06:00
parent 180df4d328
commit 2a3d118a8e

View File

@@ -1153,7 +1153,7 @@ static void _ae_update_state( GLcontext *ctx )
}
/* generic vertex attribute arrays */
for (i = 1; i < VERT_ATTRIB_MAX; i++) { /* skip zero! */
for (i = 1; i < Elements(arrayObj->VertexAttrib); i++) { /* skip zero! */
struct gl_client_array *attribArray = &arrayObj->VertexAttrib[i];
if (attribArray->Enabled) {
at->array = attribArray;