glsl: Retire ldexp lowering in favor of the nir lowering flag.
Compilers need to set the nir flag anyway for vulkan, so just pass ldexp through to NIR and let that handle it. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22083>
This commit is contained in:
@@ -2183,6 +2183,7 @@ static const nir_shader_compiler_options nir_options = {
|
||||
.lower_ldexp = true,
|
||||
.lower_fneg = true,
|
||||
.lower_ineg = true,
|
||||
.lower_ldexp = true,
|
||||
.lower_rotate = true,
|
||||
.lower_to_scalar = true,
|
||||
.lower_umax = true,
|
||||
|
Reference in New Issue
Block a user