Fix some issues with glDrawBuffer(GL_NONE), bug 14198

Set _ColorDrawBuffers[0] = NULL if no renderbuffers enabled.
Check that _ColorDrawBuffers[0] is non-null before dereferencing in a few places.
This commit is contained in:
Brian
2008-01-22 21:11:55 -07:00
parent e1ae5b89fc
commit 2a077500a8
5 changed files with 36 additions and 14 deletions

View File

@@ -436,7 +436,12 @@ xmesa_DrawPixels_8R8G8B( GLcontext *ctx,
{
const SWcontext *swrast = SWRAST_CONTEXT( ctx );
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
struct xmesa_renderbuffer *xrb = xmesa_renderbuffer(rb->Wrapped);
struct xmesa_renderbuffer *xrb;
if (!rb)
return;
xrb = xmesa_renderbuffer(rb->Wrapped);
if (swrast->NewState)
_swrast_validate_derived( ctx );
@@ -543,18 +548,22 @@ xmesa_DrawPixels_5R6G5B( GLcontext *ctx,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels )
{
struct xmesa_renderbuffer *xrb
= xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]->Wrapped);
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
const SWcontext *swrast = SWRAST_CONTEXT( ctx );
XMesaDisplay *dpy = xmesa->xm_visual->display;
XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
const XMesaGC gc = xmbuf->cleargc; /* effected by glColorMask */
struct xmesa_renderbuffer *xrb;
ASSERT(dpy);
ASSERT(gc);
ASSERT(xmesa->xm_visual->undithered_pf == PF_5R6G5B);
if (!ctx->DrawBuffer->_ColorDrawBuffers[0])
return;
xrb = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]->Wrapped);
if (swrast->NewState)
_swrast_validate_derived( ctx );
@@ -651,14 +660,18 @@ xmesa_CopyPixels( GLcontext *ctx,
XMesaDisplay *dpy = xmesa->xm_visual->display;
XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
const XMesaGC gc = xmbuf->cleargc; /* effected by glColorMask */
struct xmesa_renderbuffer *srcXrb
= xmesa_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer->Wrapped);
struct xmesa_renderbuffer *dstXrb
= xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]->Wrapped);
struct xmesa_renderbuffer *srcXrb, *dstXrb;
if (!ctx->ReadBuffer->_ColorReadBuffer ||
!ctx->DrawBuffer->_ColorDrawBuffers[0])
return;
ASSERT(dpy);
ASSERT(gc);
srcXrb = xmesa_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer->Wrapped);
dstXrb = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]->Wrapped);
if (swrast->NewState)
_swrast_validate_derived( ctx );

View File

@@ -641,6 +641,9 @@ update_color_draw_buffers(GLcontext *ctx, struct gl_framebuffer *fb)
{
GLuint output;
/* set 0th buffer to NULL now in case _NumColorDrawBuffers is zero */
fb->_ColorDrawBuffers[0] = NULL;
for (output = 0; output < fb->_NumColorDrawBuffers; output++) {
GLint buf = fb->_ColorDrawBufferIndexes[output];
if (buf >= 0) {

View File

@@ -745,6 +745,9 @@ _swrast_BlitFramebuffer(GLcontext *ctx,
};
GLint i;
if (!ctx->DrawBuffer->_NumColorDrawBuffers)
return;
if (!clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
&dstX0, &dstY0, &dstX1, &dstY1)) {
return;

View File

@@ -54,7 +54,7 @@ fast_draw_rgba_pixels(GLcontext *ctx, GLint x, GLint y,
{
const GLint imgX = x, imgY = y;
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
const GLenum rbType = rb->DataType;
GLenum rbType;
SWcontext *swrast = SWRAST_CONTEXT(ctx);
SWspan span;
GLboolean simpleZoom;
@@ -62,6 +62,11 @@ fast_draw_rgba_pixels(GLcontext *ctx, GLint x, GLint y,
struct gl_pixelstore_attrib unpack;
GLint destX, destY, drawWidth, drawHeight; /* post clipping */
if (!rb)
return GL_TRUE; /* no-op */
rbType = rb->DataType;
if ((swrast->_RasterMask & ~CLIP_BIT) ||
ctx->Texture._EnabledCoordUnits ||
userUnpack->SwapBytes ||

View File

@@ -130,7 +130,7 @@ _swrast_culltriangle( GLcontext *ctx,
#define T_SCALE theight
#define SETUP_CODE \
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];\
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; \
struct gl_texture_object *obj = ctx->Texture.Unit[0].Current2D; \
const GLint b = obj->BaseLevel; \
const GLfloat twidth = (GLfloat) obj->Image[0][b]->Width; \
@@ -139,8 +139,7 @@ _swrast_culltriangle( GLcontext *ctx,
const GLchan *texture = (const GLchan *) obj->Image[0][b]->Data; \
const GLint smask = obj->Image[0][b]->Width - 1; \
const GLint tmask = obj->Image[0][b]->Height - 1; \
if (!texture) { \
/* this shouldn't happen */ \
if (!rb || !texture) { \
return; \
}
@@ -182,7 +181,7 @@ _swrast_culltriangle( GLcontext *ctx,
#define T_SCALE theight
#define SETUP_CODE \
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];\
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; \
struct gl_texture_object *obj = ctx->Texture.Unit[0].Current2D; \
const GLint b = obj->BaseLevel; \
const GLfloat twidth = (GLfloat) obj->Image[0][b]->Width; \
@@ -191,8 +190,7 @@ _swrast_culltriangle( GLcontext *ctx,
const GLchan *texture = (const GLchan *) obj->Image[0][b]->Data; \
const GLint smask = obj->Image[0][b]->Width - 1; \
const GLint tmask = obj->Image[0][b]->Height - 1; \
if (!texture) { \
/* this shouldn't happen */ \
if (!rb || !texture) { \
return; \
}