mesa: move _Used to gl_program

We no longer need to initialise it because gl_program is never reused.

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Timothy Arceri
2016-10-31 22:08:24 +11:00
parent 8a69ae5345
commit 29d70f5de9
3 changed files with 6 additions and 6 deletions

View File

@@ -4748,7 +4748,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
{
prog->data->LinkStatus = true; /* All error paths will set this to false */
prog->data->Validated = false;
prog->_Used = false;
/* Section 7.3 (Program Objects) of the OpenGL 4.5 Core Profile spec says:
*

View File

@@ -197,8 +197,8 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
gl_shader_stage i;
for (i = 0; i < MESA_SHADER_STAGES; i++) {
if (shProg[i] == NULL || shProg[i]->_Used
|| shProg[i]->_LinkedShaders[i] == NULL)
if (shProg[i] == NULL || shProg[i]->_LinkedShaders[i] == NULL ||
shProg[i]->_LinkedShaders[i]->Program->_Used)
continue;
/* This is the first time this shader is being used.
@@ -214,8 +214,8 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
}
for (i = 0; i < MESA_SHADER_STAGES; i++) {
if (shProg[i] != NULL)
shProg[i]->_Used = GL_TRUE;
if (shProg[i] != NULL && shProg[i]->_LinkedShaders[i] != NULL)
shProg[i]->_LinkedShaders[i]->Program->_Used = GL_TRUE;
}
}
#endif

View File

@@ -1921,6 +1921,8 @@ struct gl_program
GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_GEOMETRY_PROGRAM_NV */
GLenum Format; /**< String encoding format */
GLboolean _Used; /**< Ever used for drawing? Used for debugging */
struct nir_shader *nir;
GLbitfield64 SecondaryOutputsWritten; /**< Subset of OutputsWritten outputs written with non-zero index. */
@@ -2842,7 +2844,6 @@ struct gl_shader_program
*/
struct string_to_uint_map *UniformHash;
GLboolean _Used; /**< Ever used for drawing? */
GLboolean SamplersValidated; /**< Samplers validated against texture units? */
bool IsES; /**< True if this program uses GLSL ES */