glx: remove unused local var in determineTextureFormat()
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@@ -194,7 +194,6 @@ determineTextureTarget(const int *attribs, int numAttribs)
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static GLenum
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static GLenum
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determineTextureFormat(const int *attribs, int numAttribs)
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determineTextureFormat(const int *attribs, int numAttribs)
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{
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{
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GLenum target = 0;
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int i;
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int i;
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for (i = 0; i < numAttribs; i++) {
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for (i = 0; i < numAttribs; i++) {
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