gallium: new shader cap bit for the amount of sampler views
Ever since introducing separate sampler and sampler view max this was really missing. Every driver but llvmpipe reports the same number as number of samplers for now, so nothing should break. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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@@ -204,13 +204,14 @@ softpipe_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe
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case PIPE_SHADER_GEOMETRY:
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switch (param) {
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case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
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case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
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if (sp_screen->use_llvm)
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/* Softpipe doesn't yet know how to tell draw/llvm about textures */
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return 0;
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else
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else
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return PIPE_MAX_SAMPLERS;
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default:
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if (sp_screen->use_llvm)
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if (sp_screen->use_llvm)
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return draw_get_shader_param(shader, param);
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else
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return draw_get_shader_param_no_llvm(shader, param);
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