gallium: new shader cap bit for the amount of sampler views
Ever since introducing separate sampler and sampler view max this was really missing. Every driver but llvmpipe reports the same number as number of samplers for now, so nothing should break. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
@@ -141,6 +141,8 @@ ilo_get_shader_param(struct pipe_screen *screen, unsigned shader,
|
||||
return 1;
|
||||
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
|
||||
return ILO_MAX_SAMPLERS;
|
||||
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
|
||||
return ILO_MAX_SAMPLER_VIEWS;
|
||||
case PIPE_SHADER_CAP_PREFERRED_IR:
|
||||
return PIPE_SHADER_IR_TGSI;
|
||||
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
|
||||
|
Reference in New Issue
Block a user